Recent content by evilC

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    Loot table parser

    Probabilities are calculating, UI is written
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    Loot table parser

    It's taken a bunch of work, but I finally think I am in a position to start trying to actually calculate probabilities I have another thread going here where I am asking about how to calculate the probabilities - if anyone is interested in helping, please feel free to chime in
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    Need help understanding probabilities in loot.xml

    OK, that's gonna take a while to unpack, and obviously your grasp of statistics is way better than mine ;) FWIW, in case you are interested, I have some sample code (Thread about it here) that parses the loot tables and builds a navigable tree - at the moment it does not really do anything...
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    Loot table parser

    I have been doing more work on this project, and have a branch where I process loot.xml and built a tree of all the containers / lootgroups / items in it, along with the associated probability entries. Again, still no UI, but if you are familiar with Visual Studio .NET apps, you can navigate...
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    A20 Loot.xml bug?

    <lootgroup name="groupAmmoAdvancedGunslinger"> <item name="ammo9mmBulletBall" loot_prob_template="T0" count="20,40"/> <item name="ammo9mmBulletAP" loot_prob_template="QLTemplateT1" count="20,40"/> <item name="ammo9mmBulletHP" loot_prob_template="QLTemplateT1"...
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    Need help understanding probabilities in loot.xml

    This is probably best illustrated by asking the following question: "Given I loot a Pass-n-Gas crate, what chance do I have of looting a Ratchet?" So we start off by looking at the crate. NOTE: In all these code blocks, a possible path to the ratchet is indicated by --> <lootcontainer...
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    Loot table parser

    I found one of these on GitHub, but it has not been touched in >5 years, and no longer did anyrhing useful. So I spent an evening writing my own There's no GUI yet, all it does is build two lists: ContainerItems: For each Container, which items could it possibly contain eg "oven": [...
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    Is there a Food / Water level HUD mod with exact values, not percentages?

    All the mods that I see that show food / water level on the HUD show it as a percentage, and I don't get why If you have a 50 food item, but the HUD shows food as being at 80%, you don't know if you would waste food by eating it now. I want it to show eg 50/100 (As it shows in the vanilla...
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    PC A18 Streamer Weekend is here!

    I think it's maybe released? I just saw an experimental build in the list, updating now Edit - confirmed!
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    PC How do you like A17 experimental NOW?

    The rate at which zombies chew through blocks completely ruins the game for my play group, we have stopped playing. The only way to survive seems to be to cheat (Raised platforms). This is completely the opposite direction to what we had hoped - what we wanted was to make it MORE viable to...
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