Recent content by Enderus

  1. Enderus

    PC Eliminate Attributes Entirely?

    That was the same conclusion I came to when I was trying to figure out how I wanted to handle my own perk overhaul back in A17. Also, like you already said regarding specialization. The one thing that bugged me, and this is more of a personal preference sort of thing, was how attributes played...
  2. Enderus

    PC My 2 cents about how A17 could be improved

    That's one area of complaints from players with certain playstyles I guess, but I wouldn't say that it's the only place complaints are coming from. In particular, I think it is worth examining just how much has been shifted over to being solely dependent on gaining player levels. This affects...
  3. Enderus

    PC How do you like A17 experimental?

    By and large, the functionality and underlying framework for the game has been expanded and improved drastically. Xpath, the overhauled PassiveEffects and Buff related systems, the AI, combat, and vehicles just to name a few. However I think some gameplay areas were poorly tackled and are...
  4. Enderus

    PC ability to Dig down for zombies. WHY

    Might easily be moddable via xml. That's pretty much the policy I maintain on any changes I might disagree with, and frankly, the overall improvement of the AI pathing and attack patterns is absolutely refreshing to me (particuarly since that wasn't something that actually could be improved...
  5. Enderus

    PC The Offtopic, A17 thread.

    For me at least, A16 kind of broke the spawn mechanics enough to make it unplayable compared to previous builds. So I've been anxiously waiting for A17 to come out since most of those issues should be fixed. Plus, the new dynamic light looks fantastic. I've been maintaining a moderate level of...
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