I created a recipe and block for crafting a mannequin mine. I was wondering if anyone knows of a way to set a target priority on a specific block for the zombie AI to attack. I wanted to create an exploding dummy using meat, nails, gunpowder etc and make it "appear" to be a player to that AI. ...
Zombie have a "Territorial" AI-task(3) that i'd like to take advantage of. I'd like to place a block, which disappears and creates a static animal with no animations, acting as a land mine. The key is getting that block converted into a 'animal' class that fits in the 'Territorial' task...