Recent content by DX72

  1. DX72

    A19e Nitrogen - UNSTABLE

    Hi Damocles, i have texture problems with 16k-maps (8k is fine). Many things look really low-res ugly. (I have all my graphic-settings to the max.) Did i do something wrong or is this "normal" at the moment in the Alpha-18-Testversion? :smile-new...
  2. DX72

    PC Alpha 18 Dev Diary!!

    Hi Madmole & TFP-Staff, the alpha 17 took about 4 weeks between the first experimental and the first stable version. Does the planned "soft landing" of the Alpha 18 mean that the first stable release comes out much earlier? :smile-new:
  3. DX72

    PC Alpha 18 Dev Diary!!

    Look in the first Post! "+ No level cap for A18"
  4. DX72

    PC Alpha 18 Dev Diary!!

    Bad idea, everyone knows that there are nazi zombies on the dark side of the moon.
  5. DX72

    PC Alpha 18 Dev Diary!!

    There were problems with the pathfinding.
  6. DX72

    PC Alpha 18 Dev Diary!!

    Thanks Joel, I'm really looking forward to the release of the A18. I'm sure it will be great. :smile-new:
  7. DX72

    PC Alpha 18 Dev Diary!!

    @madmole Until recently, in the first comment that the alpha 18 should appear in the first half of the year, has that changed?
  8. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Version: A17 stable (b240) Seed: TheSevenKingdomsOfDragons Buridi Valley Map size: 8192 Traders: 4 (yes, only four) "settlement_trader_02" position="-3656 West, 53, -1299 South" "settlement_trader_01" position="-1176 West, 50, -1264 South" "settlement_trader_03" position="-880 West, 49...
  9. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\Data\Worlds\**Your World**\ Open the biomes.png (i use paint.NET). Then go to "Layers" and "add new layer". Then copy the splat.png from your folder and paste it in paint.Net Save the two layers as a JPEG. Done. Thats the easy part...
  10. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    "settlement_trader_04" position="1032 (East) -2680 (South)" "settlement_trader_03" position="1280 (East) -2216 (South)" "settlement_trader_01" position="392 (East) 1619 (North)" "settlement_trader_05" position="-2640 (West) 1031 (North)" "settlement_trader_02" position="1808 (East) 1544 (North)“
  11. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Version: A17 (b240) Seed: Afterlife Hazeja Mountains Size: 8K Traders: 5x (blue dots) https://imgur.com/a/OIzJtUd
  12. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    After you generate a map, look in your steam\steamapps\common\7 Days To Die\data\worlds\**your world**\ folder and open the prefabs.xml with a editor (i use Notepad++) and search for trader. Like this for example: <decoration type="model" name="settlement_trader_05" position="1600, 40, -1513"...
  13. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Do you mean this building as "fancy hotel"? https://pic-hoster.net/view/68735/20181220204244_1.jpg.htm You're right, it looks very interesting. Can't wait to raid it. :-)
  14. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    The skyscraper_02 is nice because its the crack'a'book building. The skyscraper_04 is just the "Joe Bros Builders" construction site. I'am waiting for the skyscraper_01 & skyscraper_03 (dishong tower & higashi tower) :-)
  15. DX72

    PC Awesome seeds for random gen ALPHA 17.0-.1

    Version: A17 (b233) Seed: Nowhere Size: 8K Traders: 13x (blue dots) https://pic-hoster.net/view/68733/Nowhereb233.jpg.htm The cities and the traders are nicely spread out. Only problem is i found not a single gunshop in the prefabs.xml
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