Recent content by Dreyseth

  1. Dreyseth

    PC V2.0 Storms Brewing Dev Diary

    If zombies were to take damage from exposure to storms that would mean doing checks for indoor/outdoor (a geometry calculation) on every enemy instance continuously, including all the current spawns that the player has not yet encountered (the game doesn't know which ones you have seen or...
  2. Dreyseth

    PC V2.0 Storms Brewing Dev Diary

    aye, pretty sure zomboids won't be taking damage from the elements, that would add another thing that the game would have to track, knocking performance downward. Meanwhile, zombies wrecking your stuff is highly likely, just guessing.
  3. Dreyseth

    PC V2.0 Storms Brewing Dev Diary

    "When's it Ready" ©
  4. Dreyseth

    PC V2.0 Storms Brewing Dev Diary

    I do get what you are saying.  However, with truly random generation you would get a map that is pretty much the same randomness everywhere you look.  You could end up with an interesting juxtaposition here and there, but the overall map would generally feel quite homogeneous.  Such a map...
  5. Dreyseth

    PC v1.x Developer Diary

    This sounds amazing.  Much better than the RANDOM random placement resulting in a homogenous blend everywhere.
  6. Dreyseth

    PC v1.x Developer Diary

    Don't they always come back to try again after a while?  That's what it has seemed like to me.  They run away just to be more easily killed on the return.  That has been my experience so far; an easy lunch that comes to find you.  
  7. Dreyseth

    PC v1.x Developer Diary

    Even just a few years ago, we half no splat map.  Now, we half a splat map!
  8. Dreyseth

    PC v1.x Developer Diary

    Still, there may be some hidden issues that you might run into later or not.  My old saved game ended up with some incorrect textures in some areas after one of the updates  (the top panel of cloth curtains looked like galvanized metal texture in many POI).  The most recent fixes and...
  9. Dreyseth

    PC v1.x Developer Diary

    I was wondering if they would become aggressive on my stuff while away, so I started shutting the door when I leave, LOL. I previously had NEVER had Screamers show up at my base, now it is a regular occurrence.
  10. Dreyseth

    PC v1.x Developer Diary

    Wandering Hoard also spawn within Trader compounds now.  I had never seen that before this version.
  11. Dreyseth

    PC v1.x Developer Diary

    Yeah, wasn't clear to me initially either.  Hopefully they take another look at how that is presented.
  12. Dreyseth

    PC v1.x Developer Diary

    @faatal Currently, Wandering Hoard members are able to spawn within Trader (Rekt) compound; is this intended?  
  13. Dreyseth

    PC v1.x Developer Diary

    Thanks for the reply.  I fully understand how the mistake could have been made; I just want it pointed out so that new players don't get confused about a door that is not solid in such a prominent location.  
  14. Dreyseth

    PC v1.x Developer Diary

    @Laz Man  This door to the right is not able to be interacted with.  The door does not open and attacks pass through it without the usual attack sound on Trader owned blocks.  
  15. Dreyseth

    PC v1.x Developer Diary

    Streamer impressions so far: animals look to be extremely rare. direct hits with arrow can still register as a miss bow can still load invisible arrow that does no damage
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