Recent content by dreamdancer

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    [QUERY] Too many zombies for F6, any solutions?

    Ok, so I am working on a mod here, and have done up a bunch of new zombies. Among other things I've added in all the missing radiated zombies from the vanilla set. The result is way too many total zombies to fit on the spawn-in list in the creative menu, F6. So a whole bunch of them fall off...
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    A16 - Gnamod

    Here it is from the outside looking in, kind of standing where the Zeds gather.
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    A16 - Gnamod

    Btw, GoatPunisher: Here is at least a bit of a snapshot of my current base
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    Volunteering my services, doing simple changes to existing mods

    Jhast: I figured out the issue. After trying it myself with your code, successfully loading with no issues, but then trying to upgrade to yours and getting a DivideByZero error telling me that texture 267 didn't exist. Which was irksome, because obviously it exists... Except it doesn't...
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    Volunteering my services, doing simple changes to existing mods

    Title is mostly self-explanatory. I am currently honing my skills working with the SDX tool, and need some practice. So I am hereby offering my services doing simple add-ons or tweaks to any existing mod, for anyone who wants a more personalized experience but doesn't feel like doing modding...
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    PC Developer Discussions: Alpha 17

    Oh, I see the news I missed, microtransactions and loot boxes confirmed. Yay! :p (just to be safe for anyone randomly scrolling last page, no, this is joke)
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    PC When will the game be released?

    So what you are saying here is, A17 stable, no later than August, Guaranteed. We are gonna hold you to that. :p
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    PC Developer Discussions: Alpha 17

    Hmm. I have poked at all the linked 'Things for to look at that were the devs talking about a thing". Last one was the 2 weeks ago. Digging through the shenanigans of the past 2 weeks feels a bit of a task and I wanna get back to modding. Any chance you can link me to these awesome new...
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    PC Developer Discussions: Alpha 17

    Catching up. Long forum is long
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    PC Developer Discussions: Alpha 17

    This... changes everything. Modding is gonna be so much less limited. This is gonna be amazing.
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    Flaming Hollow Creature, micromod

    Was playing around with UMA a little and came up with.... something a little interesting. Uncertain if anyone else will enjoy it, but I figured I'd share. Describing what it is and what it does is a bit tricky. It burns. Just load it up and see for yourself. Included are 4 xmls that...
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    Collected UMA repository?

    So, looking through the existing mods there seem to be a number of UMAs that get reused in a whole bunch of mods. I know a few people have put a bunch of work into making these, and they seem very useful, but I am having trouble finding them just in their base form, and the prospect of trying...
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    Query: Has anyone already written an xslt for reading 7d xmls?

    Kinda looking to do some mass/repeatable modifications to xmls, and wondering if anyone has already written an effective xslt for importing the files into a spreadsheet and back out again for Excel or OpenOffice. I will do it myself if no one has done so yet, but tbh I am a little clueless...
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    Really wishing there were more arbitrary options via xml

    Blergh. Playing around with trying to make changes and keep running into sooo many things in the dlls that are heavily sandboxed. Like, each different type of thing can do only the specific preset things that they have been assigned the ability to do, and have no access to make any arbitrary...
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    Modding issue. Game load time makes prgress tedious

    So, I have begun to play around a little with the idea of doing more extensive modding than 'tinkering with a couple xml values'. But I'm running into a dilemma. Every time I make a change that could have impact, there is the desire to boot up the game and see what happened. And in the early...
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