Recent content by Dragontear

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    Ragsy' s A20 Modlets

    Finally gotten a map generated that I like, and encountering this during game load. Maybe a typo or something?
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    (Collab Resource) Using more Helperblocks for prefabs?

    Hello world. For a while I've been pondering how the helperblock system could be used to bring more randomness to buildings, like some walls, windows, floors and ceilings being damaged, and decided to quickly cobble together a tiny 'mod' that adds a new helperblock in that extends the...
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    Repurposing A17 Vulture AI/etc?

    Posted this in the A17 Dev thread, but feeling it'd be no harm in placing this here too for curiousity's sake. During Madmole's Day1 video, he makes a point of elaborating about the reworked Vulture AI; It effectively stalks the player, albeit at very close range, becoming more likely to attack...
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    PC Developer Discussions: Alpha 17

    Peeking out of obscurity for a moment. Arguing aside, having purchased this product years ago, I don't often repeatedly come back to a game, so I can say it's been worth it by far, that and knowing there's more to come feels good. I'm not too fussed regarding how long it takes, fairly certain...
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    PC Developer Discussions: Alpha 17

    Loving the updates - power attacks coupled with what seems like zombies actually falling backwards via ragdoll physics, the 'twitching' is, hopefully, going to be kept in as it looks creepy, and arrows sticking to targets. Distant trees for forested areas would feel much nicer, but also hoping...
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