Recent content by Double G

  1. Double G

    PC V3.0 Sandbox Siege Sneak Peek

    @faatal Correct me if I’m wrong, zombies have to constantly evaluate a changing voxel world to path intelligently, which is expensive. Would it be possible to significantly increase the number of zombies on-screen if there were an optional "movie-dumb" navigation mode? Example...zombies...
  2. Double G

    PC V2.6 EXP

    It should be coming out on the Tuesday after never. The concept of the roadmap has rightfully been abandoned.
  3. Double G

    V2.5+ Survival Revival Dev Diary

    People are tense. We're living in tense times. There's a lot going on in the world. When speaking about the time when the Beatles were breaking up, when things were getting very tense between them, John Lennon explained how things were like by saying: “it’s because you got the tambourine wrong...
  4. Double G

    PC V2.6 EXP

    Also is POIs collapsing upon starting a quest an unlisted fix? I might've missed it in the notes. I'm still learning how to read.
  5. Double G

    PC V2.6 EXP

    For the play through I just finished (50+ days) I had jars recovery set to 0% and I didn't make a dew collector. I had no issue with thirst and hunger and no issue crafting anything requiring glue. And when it came to infection (which was happening a lot to me on this run), I had no need to make...
  6. Double G

    PC V2.6 EXP

    Do snakes sound like they have feet with the new footstep sound or is it a slithering sound?
  7. Double G

    V2.5+ Survival Revival Dev Diary

    Wow you responded to this just as I was playing a POI where the zombies timed out. Wonderful news! Thank you!
  8. Double G

    V2.5+ Survival Revival Dev Diary

    Because everything is more exciting when viewed through a keyhole.
  9. Double G

    V2.5+ Survival Revival Dev Diary

    No. Ambient charged zombie spawning is very rare, especially in the pine forest, though I was in Rekt's after 20 or so days and I was hearing a zombie hitting on the exterior fence and it turned out to be a charged zombie that spawned inside Rekt's compound. Clearly a glitch. It also seems like...
  10. Double G

    7 days to find honey.

    BUT...the absence of something doesn't mean it's not applicable. The fix for the armor drop rate is actually achieved in the XMLs. Once you add the proper tags to Legendary parts in the XML, it fixes the bug. If you are so sure that the drop rate truly increases in other biomes, go to every...
  11. Double G

    7 days to find honey.

    It might be possible that there is some code tucked in the backside of the game that changes the probability, that is not present in the XMLs. But until a dev chimes in and reveals that there is such code in the game's backside, I'm gonna chalk your claims up to luck. Again, there is nothing...
  12. Double G

    7 days to find honey.

    If you can find me any documentation for honey probability being affected biome/loot stage then feel free to post it. Here is the XML info on stumps and honey probability. It has since been moved to gameevents.xml from blocks.xml. <!-- *** BLOCK_TREE_STUMP_BEES --> <!-- Used on tree...
  13. Double G

    7 days to find honey.

    No. It's a fixed probability for getting honey from stumps across all biomes. Lootstage does not change this.
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