Recent content by Double G

  1. Double G

    Bloodmoons Music

    It's GREAT! I love it! It's perfectly 80s.
  2. Double G

    I gave storms a chance but im glad they are being changed

    Bottomline is they're boring and annoying. They're as challenging and fun as having to clean a toilet. If you consider simply avoiding something a challenge then I don't know what to tell you. And the fact that you think it's bad to allow the player to wear things to stop the storm from killing...
  3. Double G

    I gave storms a chance but im glad they are being changed

    Sim as in if the whole game was an apocalypse sim, meaning a more or less realistic representation of a world during a zombie apocalypse. Screamers and night zombies are not a good comparison because you can still combat them. They don't necessarily have to be avoided. You can't combat the...
  4. Double G

    Area 7

    It's an excellent POI. Also, I've recently been discovering a bunch of the new remnants and they are great little touches of storytelling. I found this collapsed overpass with a school bus half hanging off, and there are a bunch of sleepers tucked into the rubble. It's fantastic.
  5. Double G

    I gave storms a chance but im glad they are being changed

    If storms are going to remain primarily the way they are now, the best solution is keeping the option to shut them off. I tried playing for a while with storms on. I then lowered their frequency and then inevitably shut them off. If the player doesn't have the ability to counter the storm...
  6. Double G

    PC V2.0 Storms Brewing Dev Diary

    It's a skill? It's like playing a musical instrument or being able to paint a portrait? And what about abilities? How abled do I need to be? Extraordinarily abled, or just not disabled? My gut tells me it's probably the latter. You know what else is a skill? Communication. Forget it. I'll...
  7. Double G

    PC V2.0 Storms Brewing Dev Diary

    Thank you. This is what I found but it's not working out so well https://www.carefullyapp.com/
  8. Double G

    PC V2.0 Storms Brewing Dev Diary

    Can you provide and example of a DBMS that directly applies to filling out such an XML?
  9. Double G

    PC V2.0 Storms Brewing Dev Diary

    Hey @faatal, how do you guys fill out your XMLs? For instance, entitygroups. There are over 30k lines with a wide variety of groups and gamestages for each group. I tried having ChatGPT do it but it's horrible, especially since they got rid of the model that actually would make some progress...
  10. Double G

    PC V2.0 Storms Brewing Dev Diary

    Because there's not enough hate here. Maybe if we all start posting more hate filled messages, Joel will post here too. Seems logical, no?
  11. Double G

    PC V2.0 Storms Brewing Dev Diary

    Jars are BACK!
  12. Double G

    PC V2.0 Storms Brewing Dev Diary

    @schwanz9000 @faatal I noticed that the radiated Business Man and radiated Utility Worker are the only two zombies that have this passive effect... <passive_effect name="EntityDamage" operation="perc_add" value="1"/> ...previously referred to as "Boss Damage". Why are they the only two that...
  13. Double G

    V2.3 Stable

    Is it possible to make it so zombie's colliders are simplified at distance and ragdolls are disabled on death? Wouldn't that help improve performance?
  14. Double G

    V2.3 Stable

    I think the bigger question is, what was the rationale behind adding it in the first place? What was it supposed to be? It's in the desert; was it supposed to be a mirage? Was it magic? And the biggest question that has yet to be answered....what's the rationale behind why Trader Joel sounds...
  15. Double G

    PC V2.3 b8 EXP

    They did say it's going to be a big lumberjack zombie. So it's gonna look something along those lines. We already have a lumberjack. Maybe they're update the old mountain man zombie instead.
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