Recent content by Double G

  1. Double G

    PC V2.3 b8 EXP

    They did say it's going to be a big lumberjack zombie. So it's gonna look something along those lines. We already have a lumberjack. Maybe they're update the old mountain man zombie instead.
  2. Double G

    PC V2.3 b8 EXP

    I wish they swam. It would slow them down. They interacted with the water as if it wasn't even there.
  3. Double G

    PC V2.3 b8 EXP

    The collision boxes for the cactuses are too big. You get damaged by them almost a full meter away. And vultures and bees shouldn't be able to FLY UNDERWATER!!!! I had a pretty bad day in the desert today.
  4. Double G

    PC V2.3 b8 EXP

    There are some concessions that don't offend me. Them clawing through concrete is fine - it would be stupid otherwise. It still fits well within zombie behavior. But them completely ignoring you while they walk over to some block far off in the corner because it allows them to jump up on the...
  5. Double G

    PC V2.3 b8 EXP

    Getting contradicting requests could make one want to pull their hair out, but please consider not making all zombies too intelligent. Because if they act too clever, they won't feel like zombies anymore. May I suggest checking out the movies Day of the Dead (1985), Land of the Dead (these...
  6. Double G

    PC V2.3 Experimental

    They can't, and the fact that they're in this business, you gotta assume they understand that. But let me say this...I just got finished with my 50 day A16 run and HOLY MOLY, people gotta be smoking the most powerful of crack rocks to think it's a better version of the game. I went back to V2.2...
  7. Double G

    PC V2.3 Experimental

    The game is using all the colliders at all times. There's no reduction in the number of active colliders at distance. What I'm asking is if the collision collider could be used as a hit detection collider at distance, while all the other colliders are deactivated. I want to know if a mod can be...
  8. Double G

    PC V2.3 Experimental

    Let me ask you a question... Would it take a lot of work to shut off all limb and head colliders at a distance, and only have the single full body collider active? And what about relying on bone proximity to determine a headshot vs a body shot? So say you're using a sniper rifle on a zombie 60...
  9. Double G

    PC V2.0 Storms Brewing Dev Diary

    When setting brightness below 50% only changes brightness AT NIGHT (and no longer changes indoor brightness during the day), I’ll then buy one of the DLCs.
  10. Double G

    PC Why did you ruin your game?

    Shame on who? You are AN ADULT! These ramblings are delusional, insane and ultimately embarrassing. Get it together! I don't want to believe that human beings operate like this, but yet I keep seeing it.
  11. Double G

    Zombies that actually act like zombies

    Zombies (undead or infected people) are science fiction and not really supernatural. All concepts of them have some degree of possibility, but as of now all concepts are highly improbable / impossible. Darkness Falls is everything. It has zombies, demons, flying anime waifus that can only be...
  12. Double G

    Zombies that actually act like zombies

    "Set in a brutally unforgiving post-apocalyptic world overrun by the undead...". That is from the official TFP description of the game. If you can't imagine how having zombies acting more traditionally can be challenging...then don't worry about it. That's what the devs are for...only if...
  13. Double G

    Zombies that actually act like zombies

    I have been under the impression for most of the time I've been playing this game that there is a large portion of the playerbase that aren't necessarily fans of the zombie genre. All the movies you mentioned are from a subgenre of zombie movies. There's a movie from 1980 called "Nightmare...
  14. Double G

    Zombies that actually act like zombies

    Don't get too lost in the sauce. They're zombies. They're the living dead. You start deviating too far from the base concepts of what something is, then it starts to become something else. There are plenty of other "something else" games out there. With a little extra thought and imagination a...
  15. Double G

    Zombies that actually act like zombies

    A16 has zombies in a good spot in terms of damage given and taken. They are easy to kill but mess you up something good if they hit you. You're stunned easily, they do a lot of damage and there's a high probability for infection. I think standard zombies should be dumb and just push against...
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