Double G's latest activity

  • Double G
    @schwanz9000 @faatal I noticed that the radiated Business Man and radiated Utility Worker are the only two zombies that have this...
  • Double G
    Double G replied to the thread V2.3 Stable.
    Is it possible to make it so zombie's colliders are simplified at distance and ragdolls are disabled on death? Wouldn't that help...
  • Double G
    Double G reacted to schwanz9000's post in the thread V2.3 Stable with Like Like.
    The Plague Spitter "cloaking" or "mirage" effect was supposed to make them a little harder to see and not easily sniped from a distance...
  • Double G
    Double G replied to the thread V2.3 Stable.
    I think the bigger question is, what was the rationale behind adding it in the first place? What was it supposed to be? It's in the...
  • Double G
    Double G replied to the thread PC V2.3 b8 EXP.
    They did say it's going to be a big lumberjack zombie. So it's gonna look something along those lines. We already have a lumberjack...
  • Double G
    Double G replied to the thread PC V2.3 b8 EXP.
    I wish they swam. It would slow them down. They interacted with the water as if it wasn't even there.
  • Double G
    Double G replied to the thread PC V2.3 b8 EXP.
    The collision boxes for the cactuses are too big. You get damaged by them almost a full meter away. And vultures and bees shouldn't be...
  • Double G
    Double G replied to the thread PC V2.3 b8 EXP.
    There are some concessions that don't offend me. Them clawing through concrete is fine - it would be stupid otherwise. It still fits...
  • Double G
    Double G replied to the thread PC V2.3 b8 EXP.
    Getting contradicting requests could make one want to pull their hair out, but please consider not making all zombies too intelligent...
  • Double G
    Double G reacted to Space4Ace's post in the thread PC V2.3 Experimental with Like Like.
    Yeap, I did also play Alpha 16 on the weekend with my brother because he saw both, GNS and WaywardEko playing it in their video or...
  • Double G
    Double G replied to the thread PC V2.3 Experimental.
    They can't, and the fact that they're in this business, you gotta assume they understand that. But let me say this...I just got...
  • Double G
    Double G replied to the thread PC V2.3 Experimental.
    The game is using all the colliders at all times. There's no reduction in the number of active colliders at distance. What I'm asking is...
  • Double G
    Double G replied to the thread PC V2.3 Experimental.
    Let me ask you a question... Would it take a lot of work to shut off all limb and head colliders at a distance, and only have the single...
  • Double G
    Double G reacted to ZehMatt's post in the thread PC V2.3 Experimental with Like Like.
    Absolutely nothing you said justifies the poor performance, while there are claims that it's highly optimized there is quite a lot of...
  • Double G
    When setting brightness below 50% only changes brightness AT NIGHT (and no longer changes indoor brightness during the day), I’ll then...
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