Double G's latest activity

  • Double G
    Charged and Infernals start at "scoutHordeStageGS234" with a 25% probability of spawning. It skips some gamestages and at gamestage 322...
  • Double G
    I'll tell you as someone that has a computer that can handle it, the latest mod that makes forests more dense is a frame tanker. I...
  • Double G
    Double G replied to the thread V2.0 Stable.
    Hey @faatal, I'm curious... If emission color for radiated, charged and infernal zombies is decided by the XML, why is there a need for...
  • Double G
    Double G replied to the thread V2.0 b289 EXP.
    Are you trolling? You want them to change a very common color coding, that is used across nearly all software, because yellow causes you...
  • Double G
    Double G replied to the thread V2.0 b289 EXP.
    These would be alarming if the lines were colored red, which would be an error. Yellow means it's just a warning ("WRN") and has no...
  • Double G
    Great job on pretty much everything I experienced over the 36 hours I played this weekend. (Yes...I'm insane). I noticed that some of...
  • Double G
    If you've completed all the other tasks, the biome hazard is still in effect. If you have a lot of time left, you can't really freely...
  • Double G
    I played it all day. The lighting is excellent. I love it. It can be very cinematic at times. Well balanced. The detail in the trees...
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