Recent content by Dorf

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    PC Amazing Gimmick. Well done.

    I enjoy the trapped floors with indications, whether obvious or with minor differences in the textures, but there are a few without any indication and I agree that those are bad game design, especially when not even full stealth points will stop your fall noise from waking up the sleepers you...
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    PC Developer Discussions: Alpha 17

    Will zombie loot containers be physics-immune, like how the player's death drop backpack can fall and roll around unharmed? An annoying aspect of fighting large groups of zombies (usually on blood moons, but often enough with any group) has always been that after one zombie corpse in the pile...
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    PC Developer Discussions: Alpha 17

    FWIW IMO the acronyms are handy, OTOH YMMV TBH
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    PC Developer Discussions: Alpha 17

    Remember A16 experimental and launch? IIRC Joel decided it'd be best to just get it out the door, and there were loads of bugs. Experimental dragged on and on addressing the slew of bugs until they just said ♥♥♥♥ it, and A16 launched with some very impactful bugs (sleeper spawning issues and...
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    PC Developer Discussions: Alpha 17

    Sweet, thanks.
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    PC Developer Discussions: Alpha 17

    Have the devs mentioned anything about sleeper spawn fixes? Sleepers disappearing on approach, respawning instantly upon leaving a building, room or even in the same room with you, and all of this happening inconsistently and with no discernible pattern, is the biggest and honestly only really...
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