I feel like there's been a lot of focus on minutia, and very little focus on the overarching point I'm trying to make. We've talked about both early and late game because both have examples of the impact of triggered events on stealth. All of the arguments I've seen are along the lines of how...
That's all well and good if you're a seasoned player, fully familiar with the POI, have firearms and skills to go with them, and the hatches/blocks in your inventory. Which basically means that the only valid way to clear POIs with triggered events in them with stealth is to know them ahead of...
Kiting early hordes out in the open is an extremely inefficient way to kill your highest volume of XP early game. Set up a hatch hallway or a basic melee fighting position and stab away (since knives are in Agi, they're the natural pick for horde nights). You'll kill at least 10x as many and get...
Sure, farming and crafting aren't directly useful on hordes, but the stealth package is really the only combat focused perk set that is useless on horde night, with its best weapons (bows/crossbows) being almost completely useless for hordes as well. That's 15 points of investment for careful...
Could we please chill the F out with the triggered zombies!? Holy guano, batman, it's like every POI they've updated since A20 has 2-5 different triggered events that don't give a damn about your stealth. Arrows are already notorious for flying straight through heads with no impact, and now...
Yeah, this change has made multiplayer and absolute SLOG. I can think of a dozen different ways to re-balance the co-op progression system, and this is by a good margin the laziest and most negatively impactful, especially for large group play. Now the best thing to do when playing with your...