Wholeheartedly agree with the sentiment that Demolishers are severely overpowered in that they render reinforced concrete and Iron Garage Doors (v1, 2.5k hp) utterly useless.
It wouldn't be as bad if, say, the explosion damage were reduced to 4000 and we were able to upgrade Garage Doors to...
"Is it necessary?" did refer strictly to Hobo Stew alone, I realized I should clarify that after posting but got distracted working on a mod.
Regardless of Hobo Stew, I'm all for the Rotten Meat-oriented changes (including changes to farm plots/LotL).
Thaat's better.
As a hunting/farming/cooking oriented player, I quite like the changes coming down the line.
Excellent! I was just talking with my friend no more than 12 hours ago about this; I was thinking of adding a recipe for Sham Sandwiches which would use canned Sham and Moldy Bread, so...
UPDATE:
This issue appears to be caused by a bug.
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I'm having an issue with localization...
I've (via modlet) added a new food item and added entries for its name and description in Localization.txt, even gave the item a specific "DescriptionKey" property...
I'm planning to add a recipe (schematic) to the game and for the purpose of balance, I'm hoping to make it so that a player must meet all of the following requirements before they can craft the item in question:
Level 5 in <Existing Perk A>
Level 5 in <Existing Perk B>
Obtain and...
As per Modding subforum customs, here is a list of mods created by me for 7 Days To Die – seeing as how I now plan to make at least a few.
If you'll forgive me, that's about all the preamble text that needs to be added here...
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