Recent content by Dimpy

  1. Dimpy

    PC Alpha 21 Dev Diary

    10. Will bandits nerd pole to climb up the sides of your base?
  2. Dimpy

    PC Alpha 21 Dev Diary

    Just coming here to say I'm very happy with the crafting skill revamp. There was always something that felt off in A17-20 about directly spending perk points to unlock semi-essential recipes, and this revamp also solves the problem of learning-by-spam-crafting and the out-of-order random nature...
  3. Dimpy

    PC What makes A20 differ from (very) early versions or "Why doesnt the game have the 'it' factor anymore"

    Perhaps there could be more disadvantages to using traders in later versions, like bandits start viewing you as an easy mark, or certain NPCs won't like you because you deal with the White River.
  4. Dimpy

    PC The Fun Pimps needs to understand something..

    As an example, I've only put around 50 or so hours into the game since the release of A17.
  5. Dimpy

    PC A20 Developer Diary Discussions

    If you give the drone first aid items it will use them to heal you.
  6. Dimpy

    PC A19 first impressions

    I've been stuck with a low-performance computer for the last few years, so I haven't been able to play 7dtd from when A17 was still the newest update to just recently. Since most people haven't skipped A18, I thought I'd share my slightly unique experience. As of this first post I'm 3-4 in-game...
  7. Dimpy

    Minecraft-like bundles

    I don't know if you've heard, but it was announced that MInecraft is going to add in this item called "bundles" which allow you to combine items of different types into a single stack. As a programmer I could see how that could mess with the 7dtd's performance and memory usage, not to mention...
  8. Dimpy

    PC Alpha 19 Dev Diary

    Which MM opinion are you refering to?
  9. Dimpy

    PC Alpha 19 Dev Diary

    It would be really interesting if there was a meaningful trade-off between keeping your best weapons fully repaired versus trying to find better weapons. As an example, you could change some POIs to have a higher loot quality bonus, but massively fewer "loot-room" containers. 
  10. Dimpy

    PC Alpha 19 Dev Diary

    @madmole When the game is finished, how special do you want the player to feel compared to the other inhabitants of Navezgane?
  11. Dimpy

    PC Alpha 19 Dev Diary

    Probably feels wrong, but it's an option to turn down the difficulty by a few notches and not buy any weapon perks.
  12. Dimpy

    PC Would you take it?

    Ok wow. It's heartening to see the playerbase still strongly cares about the open-world aspects of the game. Somehow I had gotten the impression that a lot you guys wanted to see 7dtd turn in to a hack-n-slash rpg. Sorry for my lack of faith.
  13. Dimpy

    PC Would you take it?

    For those asking more specifically how it would work, when you teleport to a POI, you have to stay within the "quest area", and if you leave it you get teleported to the fast travel menu.  You can place lcbs through the fast-travel UI, and they allow a 100×100 plot of free building/mining...
  14. Dimpy

    PC Would you take it?

    Lets say you're offered a parallel-universe copy of 7 days to die. In it, there are 5 times as many POIs, with the same quality and creativity level as what exists in A19, but the only places you're allowed to go are POIs, traders, dig quests, and your base, and the only way to travel between...
  15. Dimpy

    PC Alpha 19 Dev Diary

    I just watched stream 5, and like the look of the new store POIs. They look really immersive on the inside, but I think they're more fitting for a suburban strip mall as opposed to surrounded by wilderness. Also glad to hear there is a lot of experimentation in the level design structure going on.
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