This is sort of a "modding" or at least "custom settings" question.
In H:\Users<USER>\AppData\Roaming\7DaysToDie\UserOptions.ini It says, to paraphrase "new system for overriding settings: edit registry under the key" HKEY_CURRENT_USER\SOFTWARE\The Fun Pimps\7 Days To Die
I am...
I have engaged in this and have mixed feelings about it. My only suggestion:
IF a new system is implemented to deter/prevent/eliminate double looting, then it absolutely MUST! have an easy-to-use option toggle in the singleplayer game settings pane and of course for server config too.
It is...
I think the game would be enriched if the programmers that handle the mob behaviors would turn their attention to the non-zombie canines and make them behave less like zombies, or at least make them behave less like zombies MORE OFTEN. As has been pointed out in more than one post in this thread...
Fair enough and totally legitimate . . . In the interest or promoting more constructive discussion and perhaps promising ideas for a 'better' third take on the system(s), I quote myself from the other thread where this issue and related issues are being discussed.
I have to say, the game is...
If having sleepers inside structures is desirable for reasons which were obvious in past builds I can understand that. The most obvious "solution" would be that any and all sleepers ARE responsive to noise (however with caveats, see m ADDIT section below). It has to be noted that the present...
Some zombies ("many" zombies? maybe "most" zombies"?) seem to have retained some of their sensory capacities from when they were alive. They seem to have something akin to vision, hearing, and perhaps smell and taste? Their reactions to being the recipient of violence also suggest they retain...
The first part of this sounds very promising to me. Even leaving out the groan loudly, just the collapsing body might wake up other zombies and it would be a LOT more immersive and less incongruous than zombies up on perches that are impervious to all sensory feedback EXCEPT player stepping into...
RIGHT! It seems there are two design motives coming into conflict here and the player sparks are a result of users finding and grinding on that zone of conflict!
Linear games like Space Invaders or Ms. Pacman are NOT "open world." Open world games like Minecraft or even Skyrim are NOT...
You may or may not have been responding to the inane list of 5 suggestions I offered, and it doesn't bother me in any event. But as is often the case with Internet-based communications, it appears that my efforts to be sarcastic have failed pitifully and my suggestions have been taken seriously...
I won't say I "disagree" with their design decisions, but I will point out the incongruities and lapses of immersion those decisions produce.
This is one of the gas station POIs on Navezgane map. I had never gone near it before, but having gone near plenty of other POIs I looked at it and...
Sneaky Sniper is my favorite build in FPS games, with shotgun leatherneck being a close second . . . I only have about 150 hours on 7DTD and have only reached Level 22 and still doing T1 quests, but noticed the "auto-wake up" zombies.
I can agree with OP that the (apparent) inconsistency is...
I created this account to make this request: implement in game save file creation functionality.
I applaud the spirit of trying to force players to rely on one save. "Dead is Dead" Neurosis is on my medical charts. However . . . You CANNOT force end-users to do anything they do not really want...