Recent content by DerRadikaleRichard

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    Screen effects applied through buffs.

    Im currently working on a mod that adds new drugs/chems with an addiction system (possibly they will replace candy) and i would like to add some screen effects like increased saturation, brightness, field of view, sharpness, etc. Ive only found a few effects like this in robelotos custom zombies...
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    Is it possible to create a delay between bursts?

    I am currently working on a mod and one of the things its supposed to do is make burst mods different from semi and full auto by increasing the rate of fire signifficantly, however the porblem then is that you can just spam LMB and it will fire alot faster then a fully automatic weapon so i...
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    Help me fix this code

    <remove xpath="items/item[@name='gunRifleT2LeverActionRifle' or @name='gunMGT1AK47' or @name='gunMGT2TacticalAR' or @name='gunMGT0PipeMachineGun']/@value"> ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP </remove>  i want to remove all 762mm ammo from the lists of these...
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    Need a smoke particle effect from the game files

            <effect_group>             <triggered_effect trigger="onSelfBuffUpdate" action="AttachParticleEffectToEntity" particle="" local_offset="0,.3,0" parent_transform="Head"/>         </effect_group> i need the name of a particle effect i can include in the code above. i...
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    Is there a way to disable bullet impacts for custom ammo types?

    im looking for a way to remove the impacts that spray blood or dust when you hit a zombie or the ground ideally with a command that i can add to an ammo type and not the weapon itself. alternatively i could allso use a way to apply a buff to an enemy target by left clicking on it without...
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    Calculated Criticals

    Im currently trying to do a small gameplay overhaul for 7 days to die simmilar to Romero-ish but a bit more leaning towards Resident Evil. in this overhaul i want zombies to be able to tank an infinite amount of gun and melee damage and the only way to kill them is to get a critical headshot...
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    PC A19 pre-experimental testing

    Steam name: Der Radikale Richard Hours played: 481 Started on Alpha: 10 I think...    (I remeber the old forge system with molds, having to craft sharp stones and that the spider was the screamer zombie i dont know if that was alpha 10) Discord name: Der Radikale Richard #4757 Native...
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    G3 and HK33 Assault rifles?

    Since the fun pimps are currently reworking the MP5 model and animations it might be a good move to also create the models for the G3 and (or) HK33 assault rifle since those guns share some of the parts with an MP5 (model would be easy to create with existing assets) and the animations would be...
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    Zombie Leap?

    I just finished the resident evil 2 remake and one thing that i liked about the game is that it made "slow" zombies dangerous by giving them the ability to leap at you. so i was wondering if it is possible to use: <triggered_effect trigger="onSelfPrimaryActionStart" target="self" /> in...
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