if i can look it up so can the devs, 7dtd is at least 50 versions behind the latest updated unity version. the version of unity needed to correct the vulkan memory leak issue is just 2-3 minor bug updates from the version that 7dtd is on now.
directx is basically a windows version of glcore...
go to where your save game is located and find the folder Dynamic Meshes and delete everything inside the folder, then start your game and go to the dynamic mesh tab in settings and turn it off and every other setting to 1 or no then (the most important) turn dynamic mesh distance to 100. start...
im using a ps4 controller and have no issues controlling vehicles. maybe try disabling steam input if its not already and try another controller to rule that out. also for me right trigger gas, left trigger brake, left stick to steer. the way you are describing it sounds like its out of gas...
Is it possible to go back to A20.1 b5? Unfortunately for me b6 is a studdering, laggy mess and almost unplayable especially in bigger poi's. For my setup b5 was really good.
Since now the new decap mechanic is being implemented i think it would be cool to be able to pick up or craft the decapitated heads and put them on sticks to set up outside or around your base. it would also be cool if they were still animated heads as well. i know its a little morbid but whatever.
check this thread on the last page and replace the .dll file and you can turn on/off poi light in poi's and if you spawn light from cm with the term "lit" after the name you can turn them on and off
no i'm not the grammar police or i would have mentioned all the other mistakes or the title for example. anyway here is another thread you can look over that has some tips you can try to minimize the problems with your xbox game. give it a read here
lol if lawyers run in your family maybe you should learn to spell it. as far as updates go, nobody owes you a thing past the base game you bought originally. updates or add on's are not a requirement just because you bought a game. the fun pimps did not make the game for console, telltale did...
Just read a treasure map quest and it spawned it here, not to big of a deal since there is some dirt to start digging in, but would be kinda pita if it was all concrete.
@faatal
Since dynamic mesh now directly affects load distance can we get more options for the distance settings, instead of 100, 500, 1000 ect maybe 100, 200, 300 and so on? or maybe a slider?