Recent content by DeadGerry

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    PC Concrete bases are useless!!!

    No they aren't useless, and there are many, many, many posts throughout the forum demonstrating different tactics with differing effectiveness against Demolishers. Concrete walls are effective; though vulnerable to one specific Zombie's one specific explosion - but there is plenty you can do...
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    PC Demo zombies damage is stupid...

    You are correct, I mis-saw that; however if you watch it again closely, you'll see the Demolisher make a little 'jump' motion just before the detonator is set off; this is it arriving at the top of the ramp and attempting to either attack the block or jump over it - not sure which. While you...
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    PC Demo zombies damage is stupid...

    That's NOT the way which they are used in the videos I have been continually referencing. In the video you show, there is flat ground, 1 ramp up to flat ground 1 up, then a space and a block. There is no fence stun locking them. having the blade trap off to the side means the zed walks...
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    PC Demo zombies damage is stupid...

    The video above does not use ramps. I don't mean to be unkind, but can you maybe go watch the videos I've pointed you at before discounting them? In the test video linked above the Demo walks into the traps horizontally; they are places at shoulder height and leg height; then front facing and...
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    PC Demo zombies damage is stupid...

    Thank you, I have checked out the videos you recommend - and your own thoughtful post is welcome too - it validates the notion that there are various strategies and various sources which can give a player these; and it's up to the player to investigate, experiment and adapt - a failure to do so...
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    PC Demo zombies damage is stupid...

    1) . He's not using the old system of using their height to target them and not other zombies. The blade trap could always set them off; but if you path it so that they are walking up a ramp it hits their heads first and not the detonator. Combined with an electric fence to stun them there the...
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    PC Demo zombies damage is stupid...

    Thank you for your well thought out and presented reply; I greatly enjoy such exchanges and think any reading Devs do too. As I indicated, modding and rolling back are extreme options - if it comes to it - as in, if a player cannot wait for the update which will, doubtlessly, tweak them. The...
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    PC Demo zombies damage is stupid...

    Yes, that ONE specific thing out of multiple options which I mentioned as a 'if it comes to it' last resort is not ideal, but everything else is there to be explored to a players satisfaction; and if the player has failed to explore those options then it cannot be realistically framed as...
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    PC Demo zombies damage is stupid...

    It is amazing - everything I said is no 'get gud' - an argument I never resort to - rather 'explore the options available to you' - something I have not yet found anyone willing to do who is still making threads and posts like this - will change your experience... have you tried it? You may...
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    PC Demo zombies damage is stupid...

    Since the OP has specifically forbidden any defence of the issue I'll be brief - have not yet encountered anyone having a problem with demolishers which is not down to their own play style and ability. You can turn down difficulty, slow down time, speed up time, increase or decrease block HP...
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    PC What are some things you miss that could be integrated back in?

    Make it a mini game so we actually have to manually split the flints, sharpen the edges, plain and fire the wood and haft it all together with plant fibers we've manually wound - all in real time; and it only makes you better at the stone axe - you need to go through the same process for every...
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    PC From a passionate fan, I'm disappointed

    There is a fairly detailed rebuttal of this available in the forum if you do a search. You are entitled to your own opinion; but the people steering the game are the people who created it. Seems they'd know. As time, experience, feedback from players and technology changes they've adapted...
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    PC Main skills only impacting specific weapons is backwards

    I know it sounds like semantics - and maybe it partly is - but the way I see it is just the opposite - it doesn't make anything more difficult, it simply benefits someone who takes advantage of the designated synergy. I'll perk accordingly; but when it's a choice between my preferred gun and...
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    PC Main skills only impacting specific weapons is backwards

    Yet again I find myself having to say the same thing to you, Ghostlight - it is nonsensical to be choosing to turn up the difficulty and then complain about how difficult it is. Maybe you've gotten too used to having an easy hard mode - up to alpha 16 there were too many exploits and short cuts...
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    PC Main skills only impacting specific weapons is backwards

    I think this is simply a disagreement of taste and style - we might choose to do what we're suited to, but if I like mining / looting I'm still gonna do it - and I'll perk accordingly - but won't let the status of perked / unperked dictate what I do and do not do. If I DON'T enjoy something I'm...
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