Recent content by Dabeeto

  1. D

    PC Remember the Vespids?

    I feel like this is too meta for me to understand... like wtf are you all talking about?  Or is the joke that this is a game about radioactive zombies who shoot acid, and we can build giant concrete structures by hand?   Anyways, I miss the old giant mutant bees and their beehive houses.  I...
  2. D

    PC Default Difficulty is too hard

    Before you bash me, please understand,  DEFAULT difficulty. So I've been playing every alpha since A14, and I have to say, the latest Alpha, at default difficulty settings, with 4 people was very difficult.  As one of the two best players, I often found it *very* challenging on blood moon...
  3. D

    PC Feedback on Weapon Balance

    ElCabong, it isn't though.  The crossbow is better in all categories than the bow (comparing same tier, as in the best of each type, or the worse of each type...)   huh?   It makes sense the stone one is better than the steel one?  How's that make sense?  Like, you can make a well balanced...
  4. D

    PC Feedback on Weapon Balance

    I was playing with some friends, and a few things really bothered me.   Sledgehammer:   The pros of this weapon are non-obvious, if really any.  It swings so slowly and takes so much stamina, that between the loss of accuracy, the slowness of getting in multiple hits,  and the stamina drain...
  5. D

    PC Melee range is too big

    Unity has a performance problem with fast moving objects and their built-in collision detection.  There's two setting, one that has the problem you described, and the other having the problem that it's a HUGE performance hit.  Multiply that across zombies, and it's not-feasible. The solution...
  6. D

    Punish "Blood Moon" Avoiders

    For live servers (not private games), it's a problem that players will log out for the night. Players that log out should be punished. My suggestion (to keep things fair), is that if a player has had (daytime hours of 7 days without a blood moon) that not only is every night an attempted blood...
  7. D

    There is only one way to balance crafting skills

    I've been a long time player. Played a bit of Alpha 13 and every Alpha after that. Just an FYI. Alpha 15/16 (and before) are the only ones that had "balanced" crafting skills. Once TFP went to "point buy" they introduced a problem that any avid RPG fan has seen in games such as D&D (also...
  8. D

    Ability to mod game's AI and Skill system?

    I wanted to check how possible it is to edit some of the AI / spawning, as well as the skill system. I want to make a mod that 'reverts' some of the changes to be more like A16, for people who liked that. You know, dumber zombie pathing (particularly jumping), zombies not appearing in dark...
Back
Top