Recent content by crowhead1

  1. crowhead1

    PC So eager for A18e! No more juice for A17, knowing what's coming.

    I wonder if there're any plans to divide combat and working melee tools into separate classes so we could finally have normal hitboxes in melee combat, without having to aim with pinpoint accuracy(it just looks silly when you miss a hit with a giant sledgehammer standing right in front of a...
  2. crowhead1

    PC Alpha 17.2 B27 bug reporting thread

    Summary: collapsing buildings in the coastal area of the forest biome Version: Latest Platform: PC OS/Version: Windows Game mode: SP Navezgane Did you wipe old saves? Yes Did you start a new game? Yes Did you validate your files? Yes Are you using any mods? No EAC Off Status: Old...
  3. crowhead1

    PC Developer Discussions: Alpha 17

    Add question Does sneak damage apply to firearms? i can oneshot feral football players in the head with a bow, but my hunting rifle with 5 mods cant do the same, though on paper it has +25 more damage than a bow(around 75) And a second question: are there any plans to add sound effects(steps)...
  4. crowhead1

    PC Developer Discussions: Alpha 17

    I would say melee needs a bit more polishing, right now, even if you're standing perfectly still and perfectly time your power strike at the body of a running feral, most of the time the hit isn't registered. And the same thing happens when zeds stand very close to the player, the attacks just...
  5. crowhead1

    PC Developer Discussions: Alpha 17

    Guys, what's up with beakers drop rate? Does it even drop? I'm lvl 92, completely looted 3 large towns, including the hospital in the forest biome, killed hundreds of nurses, but still didnt get a single one? It doesnt bother be me a lot because i'm playing in Navezgane with many working chem...
Back
Top