honestly excited to give this a try after the 2.0 update! aint touched it for a hot min! need to give it a go again. need them super mutants and raiders again!
i used to use this in 1.0 and im going to try it again now! but, my only complaint about it is that restarting the server resets the spawns of the wild zombies. so i could clear my nearby town and area of the wild zeds (or lure them to my home traps) and they would simply come back when i play...
love the pack once again izy! :D been a huge fan since i first descoverd this mod!
new guns are fantastic, and looking forward to some flavour text for the descriptions. the way you did it before is solid.
tho, curiously. the minigun, and the flame thrower. is the minigun damage tweeked by...
recently updated itzels weapon mod, was telling the gang about it but just noticed its gone poof from the mods. anyone know whats going on with it? im only subscribed to the guys youtube, duno were else he may keep people informed. 😧
i would like to point out, as a game designer, its up to you to figure out how to counter what players are going to do. otherwise the game becomes too easy.
deep rocks my fave example of this. in the early days, bunkering was a tactic where you dug a tunnel to funnel the enemies into, so you...
again my frustration isnt towards realism. its more just with shotguns. in most games its the one thing you get right. X3
example: double barrel has 4 shots, but you reload 2 shells. thats... fine? its just the pump action that riles me up. loading two shells and its back to max, no matter...
yeh i can see how that can be a issue, i was accounting for the animation for a 15 round shotgun. and i can figure it would be annoying to reload all 15 rounds... but come on man, part of what makes a pump action satisfying as hell is clearing a room, and then loading them shells ready for the...
my only gripe with the mechanic is that, instead of loading one after the other, it loads 2 and magicly 8 are in the chamber. now, could this be applied to the revolver when it doesnt have 6 rounds in it? sure, but its far less noticable comparitvly.
even ark with its pump action, knows to...
So! i took a peek at the upcoming new alpha that was streamed the other day. managed to catch the host useing the pump action. thought the new model looked cool, a decent upgrade to the unity asset or what ever was before it.
....and then he reloaded 2 shells to have 8 in the chamber. im sorry...
to give you a fair point, i do like it when they climb on top of each other to scale your battlements. but i wish that was more intended, instead of a by prodect of them focusing a single point of the base.
theres a difference between stressfull and bull@%$#. by that logic, if by day 70 all the zombies began to jump on air, you would be fine for it? 😛
consistency is key. small bases get quickly attacked via there front door. but late game? when your base is expansive? well, you need to keep...
i can respect such a idea, but it also gets stressfull when your 5 block wide wall is tunneled through effortlessly and they make a stairwell up to you. one of my best defences was ruined because i made the walls too thick. and because the zombies didnt want to travel round the massive wall. ...
personaly i just enjoy it when the zombies behave in a way i can make defenses around them. the way i used to play this game way back in the early alphas was by making a elaborate path for them to follow inside on of the houses, slowing them down with camp fires since we didnt have traps back...
with the weapons as they stand, it feels like none are quite... outshining the others. a person with shotguns does just as well as a guy skilled into pistols or rifles. (what with the ability to use slugs and stuff) my horde night possy consists of a good mix of classes and skill choices. a...