Video tutorial on YouTube
Video tutorial on bilibili
You can check out my weapon showcase videos as a preview of what you can achieve.
Discord channel to ask questions
QQ群:712118373
WIP: updating tutorial for latest features
May 26 update:
Changed the way custom property works for better performance and simpler syntax.
Rename CustomParticleComponents to ExplosionComponent, CustomParticleLoader to CustomExplosionManager for more unified naming standard.
Showcase...
After about a whole week's developing and testing, I've finally decided to make this public to the modding community.
What does it do?
Basically as its name suggests, it allows you to use your own particle prefab for explosion. I assume everyone ever worked with explosives feels pity for the...
This tutorial describes how to add your own explosion particles to the game with my Custom Particle Loader mod. The mod is available on GitHub Closer_ex 7D2D mods and NexusMods: A20_Custom_Explosion_Particle_Loader
Before jumping into the water, I assume you have prepare yourself with the...
So I followed the tutorials in forum and created mecanim animation for my gun, and it works fine with original stats ( reloading, shooting etc ). But when I increase reloading speed, its animation still plays at its original speed, making it slower than the player anim speed.
Vallina weapons...
I'm planning on making a mutually exclusive skill table just like killing floor 2, which means if you activate a perk, the other perk of the same level on the other side is deactivated.
The Killing Floor skill table
My skill table in game
I've get this feature done but there is a very...
Hi everyone,
I'm trying to make a perkbook mod, and now I'm stuck on how to determine whether a weapon is installed with certain modifier. Basically I want perk5StealthStab to increase stealth damage dealt by guns with silencer. I find that vallina perkUrbanCombatComplete does the check in...