Recent content by Clockwork Orange

  1. Clockwork Orange

    A Clockwork Project

    Ninefinger Productions Presents   A Clockwork Project   An Ultimate Overhaul Modpack   Hello everyone, I have been away from the modding scene for a while but I am back now with a new rendition of my previous work.   Generally I like to  stay true to vanilla as much as possible but there...
  2. Clockwork Orange

    PC Developer Discussions: Alpha 17

    Awesome! thanks guys, sounds great!
  3. Clockwork Orange

    PC Developer Discussions: Alpha 17

    I have a question in regards to A17's new buff system, I am curious as to if we will be able to create custom AOE effects like the old campfire buff that was hardcoded. It would be nice to be able to make an AOE healing effect for say a med bay for eg, or have a air conditioner provide a cooling...
  4. Clockwork Orange

    PC Developer Discussions: Alpha 17

    A17 Feature List: Updated as Developers reveal them! Vehicles Overhaul +New Physics +New Vehicle: Bicycle +New Vehicle: Motorcycle +New Vehicle: Jeep with passenger support +New Camera Controls +Shift button to increase Torque on Bicycle for uphill speed...
  5. Clockwork Orange

    PC Developer Discussions: Alpha 17

    One thing I think that the game really needs is random survivor rescue missions, have a settlement POI that you have to clear out of all zombies and then you can go out into the world and find survivors trapped in houses with zombies breaking down walls and doors to get to them and you have to...
  6. Clockwork Orange

    PC Developer Discussions: Alpha 17

    My best guess it will be a month minimum up to a couple months max. Again just a guess but probably not too far off.
  7. Clockwork Orange

    Mod List

    This is a full list of mods for easy reference. Some mods may be old, discontinued by their developers or simply do not have a direct download link.   This thread is purely meant as a reference tool to easily find old and new material that has been created. If I have missed anyone's mod and...
  8. Clockwork Orange

    PC Developer Discussions: Alpha 17

    Yes... and...
  9. Clockwork Orange

    PC Developer Discussions: Alpha 17

    No it wont work using buff or an ability unless for A 17 there is a way to make an ability or buff be randomly applied to a zombie when they spawn in. Otherwise if you spawn in a biker for eg all bikers will have the same buff or ability applied. You could make the buff or ability vary over...
  10. Clockwork Orange

    PC Developer Discussions: Alpha 17

    I was wondering if it would be possible for the devs to implement a walk speed range for zombies so we dont have to create duplicate zombies with various walk speeds in order to mix it up. Something to think about anyways.
  11. Clockwork Orange

    PC Suggestions to Improve the Game

    I agree with everything in the OP, my 2 cents form a veteran player and modder. No need for me to even reiterate on any of it because it was said perfectly and with detail. Doesn't matter if its been discussed before, each time someone brings these exact points up I will always agree with them.
  12. Clockwork Orange

    PC Developer Discussions: Alpha 17

    The problem with SI above bedrock is that you can hollow out anything below base SI and it will be floating
  13. Clockwork Orange

    PC Developer Discussions: Alpha 17

    That has nothing to do with the way the chunks are saved and loaded, you could have infinitely larger maps if it is loaded around the character. No more hand shakiness or shadow flicker the further you get from 0,0.
  14. Clockwork Orange

    PC Developer Discussions: Alpha 17

    That is a dream I can only hope comes true.
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