Recent content by cl0udburst

  1. cl0udburst

    PC Glass Jars Question, A21

    This is a great idea, and bonus points for realism since hydration is an essential part of getting a good concrete mix.
  2. cl0udburst

    PC Wasteland spawning in experimental

    Good points, I can't rule out the screamer entirely but I was listening for one and never heard anything. With concrete/rubble all around and the base being entirely on a concrete POI pad, I wouldn't have expected any tunnelers either. I do have enough dukes for a perk reset elixir, and a...
  3. cl0udburst

    PC Wasteland spawning in experimental

    With the new experimental build, my quest progress was reset from Tier IV to Tier II. As a result, I used the dev quest tickets to regain Tier IV (going from level 35 to level 60 in the process (game stage somewhere around 200-250?). In the process, I reset the trader chunk and accidentally...
  4. cl0udburst

    PC No cities in the forest biome anymore. What kind of horse hockey is this?

    I may be alone on this one, but the cities-don't-spawn-in-forest change didn't really impact my playstyle much - I always tend to start a small base (crafting stations in the open) in the forest near the first trader, max out the trader, use POIs for horde nights, and then move near the 5-star...
  5. cl0udburst

    PC Intellect has a serious problem.

    The crank idea is great - none of the other pipe guns can automatically cycle and it's conceivable that the super jury-rigged design doesn't match up well with a reliable self-loading action - think about the fact that the other three (breech-loading rifle and shotgun, double action revolver)...
  6. cl0udburst

    PC Intellect has a serious problem.

    The Penetrator has some value on horde nights and in any POI where a room full of zombies jump out, and you funnel them back through a door - however, I think the part about penetrating blocks of a certain HP is nearly useless. I wonder if that particular perk could be rebalanced by buffing the...
  7. cl0udburst

    PC I have a voracious appetite for leather now

    The diner booth seats and leather couches have been a very reliable source of leather for me so far
  8. cl0udburst

    PC The difficulty progression need some balance

    This strongly reminds me of how Rust handles (or at the least used to handle) outposts - drawing a weapon would initiate a (15?) second timer after which automated defenses would nuke you from orbit. Dealing damage to another player would put a time-out on entering the outposts at all, say a...
  9. cl0udburst

    PC No mod player.

    I wonder if the challenge tracking allows you to see shale deposits easier (at least for the first few). In previous alphas I often played with some UI mods for hunger/thirst/temperature and this time around I'm trying out a lighting modlet to make moonless nights and nighttime interiors...
  10. cl0udburst

    PC 5, 7 or 10? How far do you go in attributes?

    I tend to pick an attribute for each playthrough (Perception for this 1.0 release, focusing on rifles and spears). I'll level that to 10, and then spec into other attributes as needed for core perks like Daring Adventurer, Healing Factor, Living Off the Land, Advanced Engineering, etc.
  11. cl0udburst

    PC Thoughts on 1.0

    Personally very thankful for this, since we have to cure dysentery 10x...
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