Recent content by Chris Dunaway

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    PC Alpha 21 Dev Diary

    Maybe one of the mods is a gun mount and the 5th person stands at the gun mount.
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    PC Alpha 21 Dev Diary

    Does this mean that the road markings will not be a block anymore and will be painted with decals instead?
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    PC Alpha 21 Dev Diary

    It's obviously a new recipe for jarred zombie dog meat! Glass Jars returned:  Confirmed!
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    PC Alpha 20 Dev Diary

    Thanks for the response.  I am still new to modding.  I am not that familiar with DMT, but I understood that it used a modified game file.  I had used other boot strappers like BepInEx which creates a modified version of winhttp.dll which then loads the Harmony code. Are you saying that 7D2D...
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    PC Alpha 20 Dev Diary

    Can we get some information on the modding changes for 7 Days?  One of the dev streams was supposed to cover it, but I think the dev that was going to talk about it wasn't able to make the stream. Is there any detailed documentation about it?  I am familiar with modding using tools like Harmony...
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    PC Alpha 20 Dev Diary

    Does this mean that mods won't need to use tools like Harmony or BepinEx anymore?  Do you know if there is a page that gives more detail about this?
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    PC Alpha 20 Dev Diary

    There was something mentioned regarding modding in the recent dev stream about "client mod (or mods)".  Can you elaborate more on what that is?  Are there some notes somewhere that goes into more detail? I ran across this post, but am unclear on how this affects modding. 
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    Applying vanilla textures to new blocks.

    I have created a "Corner Bars" block that can be used with the iron bars (not centered) to create nice corners. I would like to texture the block so it matches the existing iron bars.  I thought I could just use the existing vanilla texture to do it, but I cannot find how to do that.   I tried...
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    PC Alpha 19 Developer Stream Series #6

    Unity has introduced their new DOTS, ECS and C# Burst Compiler technologies which promise great improvements in performance. Have you investigated these technologies and determined whether or not they could help with performance in the game?
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    Returns when scrapping items

    What determines what is returned when you scrap items (not blocks)? For example, if I scrap a pistol, how can I, through a mod, change what I get back when scrapping a pistol? What config files control this? Items.xml does not seem to show this for the pistol (unless I just missed it). Thanks
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    What connects a loot container to a particular vehicle?

    What is the "link" between a vehicle and what storage container it uses? To be clear, I'm not looking for how to increase the vehicle storage.  I want to know what connects a particular loot container to a particular vehicle. In the loot.xml file, this line appears: <!--...
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