Recent content by caverness

  1. C

    EntityGroups - Any way to set an entity to spawn in a given group/biome, BUT only after x gamestage or time is met?

    Editing a bunch of different entitygroups files and realizing there's actually no visible way to set spawn according to level or playtime - I initially thought that's how ferals were working, not just being tied to a biome or group + probability. example, I have a zombie with a special drop -...
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