Is the sell price discrepancy between whole items and item parts intended? For instance, a level 1 stun baton sells for 12 dukes, but can be scrapped for 3 parts which sell for 90 dukes.
That's weird, I have an almost identical build to you (except I'm running 16GB of RAM), and I get a pretty stable 60FPS in most areas, except when looking at distant terrain (which drops it down to 30-40 FPS). I'm running almost max settings @ 1440p
I feel that the death penalty is a bit too forgiving now. I think that on top of the XP deficit, you should have the XP progress towards your next level reset. As it stands now death is inconsequential.
Right click game in steam library, click "Show game launcher", then select the "Vulkan (not fully supported yet!)" option for the "Renderer" setting on the "Start game" tab.
You're right, but it's easy to interpret it as such. I think the word "like" in the description is confusing, as it implies that the list of ailments it prevents is more than those 2 explicitly given as examples.
Is dysentery not considered an ailment or disease?
Question: Are vitamins supposed to prevent dysentery? If they are, I was able to get it drinking murky water after consuming vitamins. If not, perhaps the description on the vitamins should be updated to make that clear.
Agreed. Just got done with the Day 7 horde playing 40min days. Had a level 4 AK, level 1 double-barrel & pistol, with just shy of 2 full stacks of 7.62, ~300 rounds of 9mm, and almost 100 shotgun shells. Seems a bit excessive.
Here's a crazy idea... how about an optional end-game quest to escape the world. Perhaps there are rumors of teleportation technology that would allow you to escape the deadly radiation zone encompassing the region, and after you hit a certain high level, it opens up the option for the end-game...
That would be great as well, really anything that gives the player the choice about when to reload slow single-shot weapons would make them more viable. Perhaps people would even start using the blunderbuss :witless:
I feel that the crossbow would be a better weapon if you had to manually reload it. At least then you'd have the ability to retreat to a better position before incurring the reload penalty.
I play 7DTD with my brother and my friend, and I'm trying to get my wife to join us (since she's interested in the building / crafting / exploring), but she's deathly afraid of zombies and doesn't want to deal with fighting. So my question is, is it possible to configure my server such that...