https://www.nexusmods.com/7daystodie/mods/3112
This mod simply lowers the magazine requirements in the new A21 release while retaining the progression style (either linear or exponential) that the TFP developers intended. The bows crafting tree was adjusted so that you always get a "damage"...
Ah, see this is where ya lose me lol. I'm very much not versed in coding. Hell I only began reading into the XML's this last week to look at the funky stuff going on with the loot tables. So this is where you'd be much more knowledgeable than I would be in how to make a certain interaction occur.
1) Ah, I think I did miss that. Yes, the chance is increased, but the overall probability within the scope of a given loot table is determined by how many other items are within that loot table and their numerical chance values. The two are related within this context, but the differentiation is...
I want to reply to the fullness of your comment, so I will reply according to the paragraphs you have.
1) You are correct in that it does not have the potential to replace existing magazines within the loot group found within the xml. All it does is add a percentage modifier to the already...
I actually have a comment on a Steam thread that clarifies this specifically, as I wanted to understand some of the lines found in the progression xml and how it works within the game. It can be found here: https://steamcommunity.com/app/251570/discussions/0/3810656323976142561/
It seems like the magazine system was halfway based on the schematic system that's utilized in the Undead Legacy overhaul mod. The biggest difference between the two is that in Vanilla we use perk points to influence RNG, which is still just a game of chance, but in UL there is also a Research...
A variety of crates, to include working stiff and crack-a-book, are randomly generated at the end of all POI's whether they're located in small or large towns. Mailboxes are also found distinctly in residential areas. Broken workstations can be found in garages or basements of residential POI's...
Here's a list of some of the places they're in:
Quest Reward (obvious)
Working Stiff Crate
Working Stiff Truck
Crack-a-Book Crate
Crack-a-Book Shelves
Mailboxes/Newspaper stands
Broken Workbench
Broken Forge
Broken Cement Mixer
Broken Chem Station
Broken Dew...
I think I'm the one that broke it somehow. I edited part of the cropsgrowingmaster group in the xml earlier today when I had done some toying around with the growth timer. I thought I changed the values back their originals, but maybe not. Not even sure how that managed to interact with the...
I'm not sure if it's changed, but I haven't gotten a single seed back for any of the crops I've planted in A21e.
Edit: I just looked at my blocks xml and I definitely have the normal lines that include the drop event for seeds with a 50% probability. Very interesting indeed.
LotL gives an average of about 6.5 crops per player-placed plant (base of 2, then triple harvest plus 50% chance for an additional crop). Seeds cost 5 of whichever crop, so you net an average of 1.5 crops per plant. Not a crazy net yield, but enough for it to be self sustaining.
Just created an account to chime in with this specifically. Skill points in certain perks offer percentage bonuses to your chances of finding certain magazines. This is usually in the form of 200%, 400%, 600%, 800% and 1000% bonus added to the probability of finding the magazine (though a skill...