Recent content by CapnCookie

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    [A21] Reduced Magazines

    https://www.nexusmods.com/7daystodie/mods/3112   This mod simply lowers the magazine requirements in the new A21 release while retaining the progression style (either linear or exponential) that the TFP developers intended. The bows crafting tree was adjusted so that you always get a "damage"...
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    PC A21 is... definately better... but...

    Ah, that's unfortunate. Oh well, perhaps they'll see it and float the idea around the team. 
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    PC Poll - Which progression system did you prefer?

    Ah, see this is where ya lose me lol. I'm very much not versed in coding. Hell I only began reading into the XML's this last week to look at the funky stuff going on with the loot tables. So this is where you'd be much more knowledgeable than I would be in how to make a certain interaction occur.
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    PC Poll - Which progression system did you prefer?

    1) Ah, I think I did miss that. Yes, the chance is increased, but the overall probability within the scope of a given loot table is determined by how many other items are within that loot table and their numerical chance values. The two are related within this context, but the differentiation is...
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    PC Poll - Which progression system did you prefer?

    I want to reply to the fullness of your comment, so I will reply according to the paragraphs you have.  1) You are correct in that it does not have the potential to replace existing magazines within the loot group found within the xml. All it does is add a percentage modifier to the already...
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    PC Poll - Which progression system did you prefer?

    I actually have a comment on a Steam thread that clarifies this specifically, as I wanted to understand some of the lines found in the progression xml and how it works within the game. It can be found here: https://steamcommunity.com/app/251570/discussions/0/3810656323976142561/
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    PC A21 is... definately better... but...

    It seems like the magazine system was halfway based on the schematic system that's utilized in the Undead Legacy overhaul mod. The biggest difference between the two is that in Vanilla we use perk points to influence RNG, which is still just a game of chance, but in UL there is also a Research...
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    PC Skill system in A21 is practically the same as pure dice play - no planning, no intelligent gameplay possible

    A variety of crates, to include working stiff and crack-a-book, are randomly generated at the end of all POI's whether they're located in small or large towns. Mailboxes are also found distinctly in residential areas. Broken workstations can be found in garages or basements of residential POI's...
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    PC Skill system in A21 is practically the same as pure dice play - no planning, no intelligent gameplay possible

    Here's a list of some of the places they're in: Quest Reward (obvious) Working Stiff Crate Working Stiff Truck Crack-a-Book Crate Crack-a-Book Shelves Mailboxes/Newspaper stands Broken Workbench Broken Forge Broken Cement Mixer Broken Chem Station Broken Dew...
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    PC A21 Skill system has no logic at all

    I think I'm the one that broke it somehow. I edited part of the cropsgrowingmaster group in the xml earlier today when I had done some toying around with the growth timer. I thought I changed the values back their originals, but maybe not.  Not even sure how that managed to interact with the...
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    PC A21 Skill system has no logic at all

    I'm not sure if it's changed, but I haven't gotten a single seed back for any of the crops I've planted in A21e.  Edit: I just looked at my blocks xml and I definitely have the normal lines that include the drop event for seeds with a 50% probability. Very interesting indeed. 
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    PC A21 Skill system has no logic at all

    LotL gives an average of about 6.5 crops per player-placed plant (base of 2, then triple harvest plus 50% chance for an additional crop). Seeds cost 5 of whichever crop, so you net an average of 1.5 crops per plant. Not a crazy net yield, but enough for it to be self sustaining. 
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    PC A21 is... definately better... but...

    Just created an account to chime in with this specifically. Skill points in certain perks offer percentage bonuses to your chances of finding certain magazines. This is usually in the form of 200%, 400%, 600%, 800% and 1000% bonus added to the probability of finding the magazine (though a skill...
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