Recent content by c33tz

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    (age old) Suggestion: Zombie ColoringVariation

    I know... I know ... this has probably been brought up 9001 times before in 9001 different ways. I just wanted to bring it back up in relation to how good things have gotten cosmetically with the Dye system and setting colour-varying masks, not just entire items/objects/clothes changing a solid...
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    Diamond Gentleman Club POI - Minor detail, nurse spawns outdated? -

    Very small thing I noticed while clearing the Diamond Gentleman club was that a section of the upper floor had, clearly hand-placed, but spawned Nurses in private rooms and VIP booths along with the Suit zombies. I assume this made sense when the old Nurse model existed and was... more...
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    Suggestion: Kicking!

    This is a stretch, but ALSO on my mind like my other recent suggestions To evolve the combat a bit (and also add some value to keeping ranged weapons in-hand more if thats your specialty) I would LOVE to see a "Kick" action. What I imagine it would do: - High Stamina cost (like a heavy...
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    Suggestion: Terrain Modifiers

    So though it was a thing, until I realized it wasn't lol ... I feel like a good immersive next step for the game (which has a lot of dependence on calorie burn and weather conditions as-is) would be, if possible/easy, make terrain [not just elevation] effect things like: stamina cost to sprint...
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    Dew collector change (suggestion)

    Just posted the same thing on Steam forums, so I'll dump it here too! TLDNR: +1 XD Suggestion: Modular Dew Collector Small idea, but I felt when I had the Dew Collector, like most other crafting stations &machines, I felt I should be able to build it to collect at least Murky Water ...then...
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    PC Alpha 21 Discussion Overflow

    Not sure if this is the place for suggestions, or if it's been made, but small request on the new crafting XP setup: Basic: - When scrapping a weapon, provide a small amount of crafting XP to that tree Ideal: (probably not as easy to implement to existing system) - Very low XP (or none?)...
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    So now Pipe Weapons... XP & Leveling overhaul time at last?!

    TLDNR: Now that early game versions of all weapon styles/types now exists, I think a XP system similar (nearly identical) to Mount & Blade Bannerlord may be achievable and a huge jump in immersion/character development for 7D2D!! To not duplicate, here's my (essay-length) thoughts...
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    PC Alpha 20 Dev Diary

    So now that Pipe Weapons and 'early game' options for all weapon types are now in... any chance for an XP overhaul in the near future? My thoughts/suggestion, in the name of a game are: Mount & Blade Bannerlord. Pretty sure all the framework is in place, specializations well defined, just need...
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    PC Idea/Suggestion for Zombie Diversity using existing assets ???

    I think we all knew/know this comment would come (probably already has 9001 times) when we shifted away from UMA zombies back to hand crafted HD zombies. Let me start off by saying HD zombies was a GREAT call, the game has never looked better and can't wait for all the rest of the HD makeovers...
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    PC Zombies who die from Bleeding dont give XP?

    I actually think I was experiencing this with electrocution (stun baton) -- I found when the Zed died, the +XP notification didn't pop up. This being said, haven't confirmed if I didn't "actually" get the XP, or if the notification simply wasn't showing. NOTE: I am playing vanilla, no mods...
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