For what its worth, I was able to do what I wanted to do following the tutorials posted on YouTube by Tallman Brag Gameplay. I raised my overall heightmap by 30 blocks, then raised all my POIs by 30 blocks as well to match the new height map. I also noticed one of my towns was sitting in a...
I know that I can adjust the digging depth of the world using something like the King RWG tool, but I'm not sure what parameter(s) it's changing to make that happen. When I last tried to use that tool, the map was very rough/messy with POIs being half spawned and the terrain having several...
Quick question: How do i edit the config files to make bedrock deeper than it normally is? Right now, the map I've generated to play on is only about 35m from bedrock where i want to make my base and I'd like it to be more like 50-100m (i like to dig a lot). I've only generated the map and...
Quick question: How do i edit the config files to make bedrock deeper than it normally is? Right now, the map I've generated to play on is only about 35m from bedrock where i want to make my base and I'd like it to be more like 50-100m (i like to dig a lot). I've only generated the map and...
Quick question: How do i edit the config files to make bedrock deeper than it normally is? Right now, the map I've generated to play on is only about 35m from bedrock where i want to make my base and I'd like it to be more like 50-100m (i like to dig a lot). I've only generated the map and...
Like G4K, I think I want the base zombies to be dumb and just follow me around and not bee-line for the weakest point of my base. I want the special zombies to attack the weak points of my base and the dumb zombies to take advantage of any openings they make. That's my preferred zombie AI I believe.
This is probably a fair statement. I feel this was probably one of my main goals when I played. I wanted to build a super base that could dominate the zombies (as long as it was challenging, but feasible). Figuring out optimal base designs that became nearly impregnable was enjoyable for me.
From memory, the removal of more potent static defenses (log spikes) and the lack of being able to build an impregnable base/get enough exp from building such a base.
https://7daystodie.com/forums/showthread.php?95766-A17-Pointless-base-building&highlight=Base...
I haven’t played since A16 due to hearing how unviable base building became in A17, so I wanted to know if that’s changed in A18. Please let me know your thoughts. Thanks.