Changing the <property name="ambientInsideThreshold" value=".2"/> value from ".2" to "1.0" inside the worlglobal.txt in data/config will completely remove any lightening and darkening effects when walking into POI's.
<property name="ambientInsideThreshold" value="1.0"/>
My other...
900 hours of gameplay later and I'm only just now learning that there are rabbits and chickens in this game.
Bless you gifting me with your divine knowledge.
Cancel the idea animals in various stages of health, we have chickens and rabbits.
I swear predators go from scary to a free meal way too early in the game. Game gets boring once you dont take damage and have 1000 meat sitting in a chest.
I'd like some more low hp animals early on. something designed to be taken on with a wooden club. Gate the dire wolves and bears to be later on.
Boars and wolves tend to wreck you if you try to fight them day 1. Maybe have "sick" or "starving" versions of these animals.
Like a "Starving Dog"...
Ahhhhh, there we go, this is the line that needs to be changed to adjust the lighting difference. This is super good.
So im running it a bit different to the example you mentioned.
ambientInsideSpeed = 0.2 0.9 for a much faster transition
ambientInsideThreshold = 0.1 so that it works so that...
Good Idea. Im gonna go try it.
Edit: Fiddled around with those values in the worldglobal file, didnt seem to change the lighting dimming and brightening in any way.
Ahhh, well, thats a ■■■■ shame.
Yeah, i tried turning brightness to 0 which made the saturation on some textures look natural and turned the rest of the world into the Shadow Realm.
But then brightness and saturation are two different things, be nice to have a slider for both in-game...
Thats done it, shadows off, reflections on low, ended up throwing both of those commands through (hope that doesnt come back to bite me later on)
The degree to which the screen brightens and darkens is much less extreme now.
Thankyou.
I tried this, and turning off shadows will lessen the effect. The problem I had next is the saturation on some objects is insane without the shadows to cool them down a bit.
I know, i just cant be pleased, im sorry TFP 😭
No doubt, 7DTD has a lot going on, and it is a benchmark in the genre for many incredible reasons. Im glad this issue is on the radar.
Be nice to be able to disable this feature though until it is fully functional however.
And while it may not "break" the game, I cannot stand my screen...
Turning off shadows completely stops the game from going from light to dark depending on where you stand indoors.
Next problem; Without shadows enabled everything looks saturated and overly bright. Why is this so hard.
Still does it but is just less noticable when everything is so saturated...
Depending on where you stand in a room it goes from being really bright to really dark and i find it incredibly distracting.
It doesnt feel natural at all.
Jesus its 7:30am, theres windows all around but because im in the centre of a room far enough away from the windows, the whole world...