Solution: Some people have mentioned that water physics would be a problem for this concept; however, I do not believe this to be the case. I am not proposing any type of base building or digging underwater by players—which disrupts the water blocks; only POIs that are part of the generated...
Hawk,
The thread I put up in the steam forum re: scuba diving gear has overwhelming support for this concept—I believe you also responded to it positively. Unfortunately, nobody seems to be responding here in the official forum. I've noticed that about a lot of threads here: lots of people...
Possible solution for lag with Solar Panels
I had lag back in A16 when using blade traps with solar panels as a power source. After some testing I discovered that it was NOT the blade traps or the solar panels: It was the wire relays causing all the problems (probably just bugged/bad code)...
[Please read entire post before prematurely rejecting the idea; there's a lot here to digest]
Since I used to scuba dive in real life, I may be a bit biased when I say adding scuba gear to the game would be a fun addition, if done properly. It would add an entirely new dimension to exploration...