Recent content by Blue mame

  1. Blue mame

    Hazard gear should decay and have quality. Plus more

    Yes, many items lack interaction. If the interactive content for the models currently added were well-designed, the experience would be greatly improved. Moreover, the biomes they have created so far feel very generic. In my vision, each area should present a lethal threat rather than being...
  2. Blue mame

    Hazard gear should decay and have quality. Plus more

    The main issue currently facing the game is the imbalance between gains and costs. Overpowered skills render many items useless in the late game, which diminishes players' motivation to pursue objectives and reduces the overall enjoyment of the game. The game should focus more on the actual...
  3. Blue mame

    Linux Abnormal data between player equipment on the server.

    **Game Version:** V2.2 (B3) **Operating System:** Linux **Did you restart the game?** Yes **Are there any mods?** Yes **Error Message:** @:Entities/Player/Common/HairColorSwatches/10 red.asset not found for hair color 10 red! This is a new game save created after the V2.2 (B3) update...
  4. Blue mame

    PC V2.0 Storms Brewing Dev Diary

    Can the snow cover effect that used to be there return?In versions before A14 when it snowed the ground would slowly get covered in snow, including sound effects etc, but it was removed after A17
  5. Blue mame

    Dedicated Server API integration visual management Kit

    This is a 7 Days to Die dedicated server tool with integrated API visualisation and administration tools, and features are constantly being added and updated. github discord Steps to use:  1, download the latest 7DaysToDie-ServerKit beta10.X.zip package and extract it to the game server Mods...
  6. Blue mame

    Tree Environment mod(A21.2)

    You'll find better environment trees in v1.0, which has now increased to 200 shapes and will come with environment plants  LOL Are the last three pictures the recommended tree shapes? I can't view them, they are blocked
  7. Blue mame

    (V1.0 B309)Nuke Mod

    This is a module that has been implemented in A19. Seeing that the nuclear explosion scene exists in the latest V1.0 CG I released it for you! The custom explosion integration library is powered by closer_ex. caveat EAC should be disabled to use this module.EAC is not friendly No third-party...
  8. Blue mame

    Tree Environment mod(A21.2)

    I think I can make them, they will come along with the 2.0 release
  9. Blue mame

    Tree Environment mod(A21.2)

    reserve1 reserve2 reserve3
  10. Blue mame

    Tree Environment mod(A21.2)

    Mod Usage Guide and Development Updates Thank you for choosing and participating in our Tree Environment mod! To ensure a smooth experience with the mod and maintain a good gaming environment, we have created the following usage guide. Please read it carefully and follow the instructions: 1...
  11. Blue mame

    PC Alpha 21 Dev Diary

    Finally considered to start optimizing the server side, and then do not optimize are going to suck!😁
  12. Blue mame

    some advices

    ambient light The ambient lighting system feels weird to me. When I add new trees and plants, there is always too much difference from the editor. When I put new trees into the game, it will feel yellowish Asset loading When my mod loads too many models, the memory usage will also increase...
  13. Blue mame

    PC A20.6 EXP

    Is this a problem limited by the unity engine or a problem with the code structure?
  14. Blue mame

    A20 Dedicated server "INF [NM] DataReceived: bad!" messages spamming

    When I encountered a similar problem, I used wireshark to capture packets. Obviously, my server port was 26900, and someone was attacking port 26902. The processing method is to limit the processing of port 26902 requests, and limit the requests per IP per minute to less than 50, so that this...
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