Recent content by bloodlust67

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    Changing passive effects on ingredients

    Can someone explain why this works: <remove xpath="//recipe[contains(@name,'armorPreacher')]/effect_group/passive_effect[@name='CraftingIngredientCount' and @operation='base_add' and @tags='resourceForgedSteel']" /> but this does not: <set...
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    Multiple required crafting tools?

    So I have added 3 tool slots to the Workbench, copying from the forge. But can it have 4 tool slots? Also, in recipes, is it possible to have more than one required  crafting  tool?
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    How to add a crafting tool to an existing recipe?

    As is the subject, so is the question. I tried this but it didn't work: <append xpath="/recipes/recipe[@name='vehicleTruck4x4Accessories']/@craft_tool">toolSocketSet</append> also tried, though I didn't think it would work, and it didn't: <set...
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    Crazy question... but doesn't hurt to ask!

    So it's possible to convert a POI to a player controlled area/base by placing a land claim block. But.... it is possible to convert it into a functioning POI? Specifically... I would like to spawn the Sawmill prefab near each trader, then once its cleared you can land claim it and start using it...
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    Changing recipe ingredients

    I want to change all armor ingredients using resourceLeather to my new resourceTannedLeather that is made with Soap using Soapwort plants. I added this to my recipes.xml: <set...
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    XML Help please - adding a Garden Hoe to the Iron Tools

        <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingHarvestingTools']/display_entry[@item='harvestToolsIron']">         <unlock_entry item="meleeToolGardenHoe" unlock_tier="1" tags="meleeToolGardenHoe"/>     </append>     <append...
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    XML help please

    I'm wanting to remove the entire Biomes section of biomes.xml Inside of biomes.xml, I typed: <remove xpath="/biomes/biomes"/> then <append xpath="/biomes">     <biomes>         <biomemap id="01" name="snow"/> etc, etc, etc I am making a lot of changes to biomes...
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    Remove items from Trader inventory

    How would I go about removing certain items from the traders? I would like to get rid of skill magazines, tools, armor, and vehicles from Traders, but not loot in general. Thanks!
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