Recent content by Bladestorm Games

  1. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    Thanks for the notice & report. I was out for a bit so I missed it. Looks like on the Nexus Mods page, there is a credits/links section. Next update for the Rings and Relics mod will contain a folder with Loot Chance strictness. But here is a link for the Relic's loot chance strictness...
  2. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    I've just got done testing Master Key and Shadow Sight. Master Key works for me, note that every 10 Player Levels the effect gets stronger / more noticeable. Shadow Sight works for me, though the only thing not working is the TEXT when you Crit and enemy, but Damage, Crouch Speed, and EXP...
  3. Bladestorm Games

    7 Days to Die - Rings of Potential - Game Version 1.0

    I've tested Ring of Thunderstruck and it works for me. Note that it only works with Archery hits, so melee / turrets shouldn't trigger the effect. Updated the ring's description so it no longer includes Spear Throw. I've tested Ring of Stamina and it works for me, both the Stamina increase...
  4. Bladestorm Games

    Using "and" to adjust multiple things in 1 section

    Hello, I've run into an issue where when I try to use "and" operator, I seem to get errors. The goal is to change a few item's passive_effect in 1 section of code, so instead of doing something like this: <append xpath="/items/item[@name='meleeWpnKnucklesT0LeatherKnuckles']"&gt...
  5. Bladestorm Games

    Assigning a CVAR to an attribute's value?

    Hello, Im seeing if its possible to set a CVAR to an Attribute's value, something like this: <Config> <append> <buff name="buffTestStatTrack" name_key="buffTestStatTrackName" description_key="buffTestStatTrackDesc" icon="ui_game_symbol_add" icon_color="0,255,0"&gt...
  6. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    Updated the mod for A21. Has Fixes. Has Volume Options. Download: https://drive.google.com/file/d/1BhBVEf5be59okXEARRJPMvlU5N-vcyrs/view?usp=sharing Update Log: ✔ Volume Level for Custom Sounds:     - Now there are 3 modes:        1) High Volume: This is the volume that was used in...
  7. Bladestorm Games

    7 Days to Die - Rings of Potential - Game Version 1.0

    STATUS Hey everyone, I am currently very busy IRL and with other projects. I havent had the time to update & fix bugs. Thank you to those who have posted bug reports, and solutions. I hope to have time within the next 2 weeks to make a proper update to the Rigs mod, and Relics mod. (Sorry...
  8. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    STATUS Hey everyone, I am currently very busy IRL and with other projects. I havent had the time to update & fix bugs. Thank you to those who have posted bug reports, and solutions. I hope to have time within the next 2 weeks to make a proper update to the Rigs mod, and Relics mod. (Sorry...
  9. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    Thanks for the bug report! I made a new game, and set my player level to 120. I then grabbed the Relics: Forge Badge (+15% Faster Crafting) Master Key (+5% Lockpick Speed per 10 Player Levels) I used Cheat mode to grab a Forge, Materials to make Forge Steel, and the Anvil. Using just the...
  10. Bladestorm Games

    7 Days to Die - Rings of Potential - Game Version 1.0

    I just tested this, I modded the value to be 95% faster and when I go to pick a lock, I get no effect. Perhaps something in the game broke? because i dont see a difference in code when referencing "perkGreatHeistComplete" in the progression.xml which has LockPickTime.
  11. Bladestorm Games

    7 Days to Die - Unique Relics - Game Version 1.0

    Status 1) Hey everyone, I am currently very busy IRL and with other projects. 2) Mod is updated for Game Version 1.0 (Experimental / Beta) let me know if encountering bugs Version • Game Version: 1.0 (Experimental / Beta) • Mod Version 1.3 (June / 30th / 2024)...
  12. Bladestorm Games

    [Solved] Assistance with Zombie Tracking buff

    Added a new tier is possible. Adding the ability to track Arrows/Bolts I think is possible: Spears come to mind as a reference. Looking at the core game's items.xml I searched for "meleeWpnSpearT0StoneSpear" In "meleeWpnSpearT0StoneSpear" I can see "<property name="NavObject"...
  13. Bladestorm Games

    Issue with Item Modifiers granting/loosing Buff on Equip

    Hey, so while working on a mod I've encountered an odd issue/bug. I have 3 different item modifiers which socket into a Chest Armor.  If you were to equip the 3 item modifiers while the Chest Armor is in the inventory (not equipped) and then equip the Chest Armor, you'll gain the buff from...
  14. Bladestorm Games

    [Solved] Assistance with Zombie Tracking buff

    Hello I am attempting to make a buff functions similar to Animal Tracking, but tracks zombies instead. For testing I am delivering the Tracking Buff like this: buff.xml <configs> <!-- Grant Player the ability to track Zombies --> <append...
  15. Bladestorm Games

    Question about requirement tag

    While working on a new mod I ran across an issue. I wanted to have a "+X per Y Player Level" and achieved that like so: <effect_group> <!-- Carry Capacity based on Player Level --> <requirement name="PlayerLevel" operation="GT" value="9"/> <passive_effect...
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