How this works, in short, is that RWGMixer consists of multiple "modules" that are linked together. Some modules generate signals (like the Voronoi and FastTurbulence modules in your example), others take signals as input from one or more other modules and combine or change them (like...
Between static biomes and random placement I'd suggest something in between like what I had for A16.
Making use of temperature ranges biomes went snow -> pine forest -> forest -> plains -> desert, with specks of burned forest and wasteland:
Due to health issues I never got to...
I have been playing this way the past experimental and loved it. It gave me the choice of going deeper where I wanted or needed it instead of being forced to go wide or having to save up points to spend later. Progression felt a lot more natural to me this way.
If I have to think too much about...
For me, the whole journey to endgame IS the game. I love being gimped to hell in a world that hates me when starting out and having to slowly but surely claw my way up. In that regard A17 is starting to feel a bit like the "Better than Wolves" mod for Minecraft, though 7DTD's progression system...