Recent content by BeatKitano

  1. BeatKitano

    PC B169 FPS lag

    Yep, clear performance regression. I don't know what they did.. and I'm guessing it's probably necessary for future updates but this makes me really worry about game optimization down the line.
  2. BeatKitano

    PC B169 FPS lag

    No it happens constantly as soon as you hit other chunks, sure if you stay in the same areas after the initial hitches it's fine. But I don't want the hitches no matter what. This is not a walking simulator, you can encounter deadly ex-humans and wolf/bears anytime, I don't want to drop at 10fps...
  3. BeatKitano

    PC B169 FPS lag

    It's truly awful. Please whatever it is, it need fixing. I'd rather have average/lower fps than spikes of NOPE NO FPS out of nowhere. My config is unbalanced atm (replacing most of it with newer parts, cpu is super old i7) but I'm loading the game from a SSD so I/O is not the issue, my gpu is a...
  4. BeatKitano

    PC Horde night is kind of weird

    One of the reason people will ask for a refund: they see basic zombies, the loot system, barely anything about crafting and they have no "goal" to work towards. I would buy this game today on sale, without watching any lets play (cause let's be honest: that's what gets people on board): I would...
  5. BeatKitano

    PC Horde night is kind of weird

    Ah the zombie loot. No matter what you put in the loot table before alpha 17 it WAS the reward, not the xp, the loot.
  6. BeatKitano

    PC Why are Tier 6 items "drop only" and not crafted??

    ARPG (masters of loot games) don't have any degradation, they just keep on offering incredibly varied items with effects and stats, you don't keep your items forever because they don't break: you replace them for better ones. The current loot system doesn't scale with the player (well it kind...
  7. BeatKitano

    PC Why are Tier 6 items "drop only" and not crafted??

    Then someone messed up. Let me explain: you get acquainted with the game, the loot progressions forces you to look at 6 quality level of stone age tools before getting tier 2 items, for these 3-5 first hours the game subconsciously teaches you: at the same quality level, stats are the same...
  8. BeatKitano

    PC Why are Tier 6 items "drop only" and not crafted??

    I love the game. But no random stats on loot is stupid, it was stupid to have higher quality items have worse stats than lower ones but it was nothing a good loot table could fix, and it gave an incentive to go loot no matter what. They could have kept the old system (a16) and gone the tiered...
  9. BeatKitano

    PC A19: No small stones in forest?

    You all realize you can get a few starter stones by punching a boulder or even some concrete ? It says so even in the loading screen tips.
  10. BeatKitano

    PC Does GameSparks integration imply micro transactions?

    Hi. Don't know about mtx, could be, could be not. But I got this idea in my head (and I'd love to see become a thing): steam workshop integration, live RWG (meaning POI can integrate workshop prefabs, and possibly have seed generated with FunPimps events: sets of POI with special loot/very...
  11. BeatKitano

    PC Alpha 19 Dev Diary

    That's super cool to read because I didn't mine much in A18 (too annoyed with zombies digging straight down to me even when being absolutely quiet and not moving).
  12. BeatKitano

    PC Alpha 19 Dev Diary

    Yes please. Early game 7d2d is best game imo (and has been for as long as I played the game so since A16), so the longer (without feeling like it's stretching it) you can make the early game, the better.
  13. BeatKitano

    PC Dynamic Music Combat

    I love the music in this alpha, it adds to the experience... except combat music. It's bad. It's repetitive (it's basically a very noticeable loop, contrary to the other music), it never really stray from THAT theme, it doesn't fit the rest of the "soundtrack" (it's very heavy synths while most...
  14. BeatKitano

    PC Question regarding graphical settings

    I for one wonder if every asset has a correctly mip mapped index in the atlas... Cause the first post makes me think some are missing potentially ? That would explain some texture are SUPER LOW res under half texture settings and not displaying properly when upping the texture quality (no...
  15. BeatKitano

    PC The Zombies' AI

    They all pretty much build the same types of base with the same tactics. Alpha 16 offered a lot more freedom in the ways to handle blood moons... now you have basically: -a pathing exploit with traps to damage Zeds -a pathing exploit with fall damage to damage zeds -afk base which use voxel...
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