Recent content by bachgaman

  1. bachgaman

    PC Bloodmoon becoming way to easy

    That’s exactly my point. Changing global sliders is not an in-game risk/reward system, it’s just a workaround. You have to restart a world or rebalance the entire game, not just Blood Moons, and there’s no real choice or tradeoff involved. I’m talking about an optional, built-in way to make...
  2. bachgaman

    PC Bloodmoon becoming way to easy

    I think we’re talking past each other. I’m not asking TFP to break or invalidate cheese bases, and I’m not saying players shouldn’t be allowed to use them. If people enjoy cheese, that’s fine. My point is that right now the only way to get a challenging Blood Moon is to deliberately play worse...
  3. bachgaman

    PC Bloodmoon becoming way to easy

    The problem is that progression is currently designed in a way where once you reach the gyrocopter, you’ve effectively finished the game. Either that, or you rushed Intellect, which has been overpowered in pretty much every version anyway
  4. bachgaman

    PC Bloodmoon becoming way to easy

    Yeah, forcing players to build bases in other biomes is a pretty bad solution and clearly not for everyone. The forest is simply more pleasant to be in, and constantly moving between bases isn’t great gameplay. Traversal in this game isn’t exactly enjoyable even with vehicles. Between limited...
  5. bachgaman

    PC Bloodmoon becoming way to easy

    Sliders are a blunt tool, not a gameplay risk/reward system, and the current difficulty sliders are far from well-designed anyway. I’m not proposing absurd or “circus” mechanics that’s a strawman. The point is not to “break” the player, but to give players a legitimate, in-world option to...
  6. bachgaman

    PC Bloodmoon becoming way to easy

    This feels like a core game design issue. Blood Moons are simply not a challenge for experienced players, especially with cheesy base designs. At the same time the game feels intentionally kept easy because the devs are afraid of ruining the experience for casual players. Difficulty settings...
  7. bachgaman

    PC Why did the armor icons get worse than in alpha 21?

    Agreed, the current icons are hard to distinguish. It would be better if they featured an icon corresponding to the class, something like a read indicator for journals
  8. bachgaman

    A Simple Way to Switch Armor Sets and Mods

    With the introduction of new armor sets and modifications, the game offers a wide range of specialized gear. However, this also creates a problem: every time a player goes off to chop wood, mine resources, complete quests, or hunt, they find themselves wanting to switch armor and mods for...
  9. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    The difference between 20 meters and 3 meters is not that big, but if I've decided to build my base near a trader, why should I build 20 meters away instead of 3 meters from the fence? Especially if I don’t know that for some reason the developers have imposed these strange restrictions for...
  10. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    I build close to the trader to shorten the route, which is done 10 times per in-game day. This doesn't affect the defense of the base in any way
  11. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    This is my first big dive into the game since version 1.0, so I decided to test the trader rebalance. It’s a pity that there are still no checkboxes or sliders in the world settings that would allow influencing the trader’s spawn, quests, trading, or rewards (except for the new daily quest...
  12. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    Hi there. I want to point out a problem with the protected area around traders that causes inconsistent gameplay. Current Problems with the Trader Area: You can destroy terrain blocks if they are more than 1 cell away from the trader's fence. You can place blocks if they are more than...
  13. bachgaman

    PC Alpha 21 Dev Diary

    Has the A21 been moved to the next Christmas sale?
  14. bachgaman

    PC Alpha 21 Discussion Overflow

    Well done. Did I wrote somewhere that I teach children at 7dtd?  It's funny how you ridiculed my grammatical error in one paragraph and showed in the same place that you can't read. This is post-meta-irony I guess
  15. bachgaman

    PC Alpha 21 Discussion Overflow

    What is the contradiction? How should my criticism even relate to how I play? Whether I play with the trader or not is not important. This does not change the fact that the trader is currently very poorly designed and ruins the game. And you can’t oppose anything except to be offended and throw...
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