Recent content by bachgaman

  1. bachgaman

    Almost...

    Electric fences still need a nerf. I said this years ago, and it is still true. It break the balance and kill most of the tension.
  2. bachgaman

    Male character shouldnt be buffed (or buffed by default)

    Where did you even find buff male characters in 7DTD?
  3. bachgaman

    Not picking, or poking, Just asking.

    Expecting reasonable basic options at this point seems a bit too optimistic. Another Twitch integration or some Storm’s Brewing-style nonsense is probably more realistic.
  4. bachgaman

    The game is in a bad shape compared to it's former self

    After A21 the game clearly went in the wrong direction, but the main problem is not even the magazines - 7DTD still has no proper dynamic balance between progression and difficulty, so once you survive the first days, the game quickly turns into boring routine with no real endgame. Hi everyone.
  5. bachgaman

    PC Bloodmoon becoming way to easy

    That’s exactly my point. Changing global sliders is not an in-game risk/reward system, it’s just a workaround. You have to restart a world or rebalance the entire game, not just Blood Moons, and there’s no real choice or tradeoff involved. I’m talking about an optional, built-in way to make...
  6. bachgaman

    PC Bloodmoon becoming way to easy

    I think we’re talking past each other. I’m not asking TFP to break or invalidate cheese bases, and I’m not saying players shouldn’t be allowed to use them. If people enjoy cheese, that’s fine. My point is that right now the only way to get a challenging Blood Moon is to deliberately play worse...
  7. bachgaman

    PC Bloodmoon becoming way to easy

    The problem is that progression is currently designed in a way where once you reach the gyrocopter, you’ve effectively finished the game. Either that, or you rushed Intellect, which has been overpowered in pretty much every version anyway
  8. bachgaman

    PC Bloodmoon becoming way to easy

    Yeah, forcing players to build bases in other biomes is a pretty bad solution and clearly not for everyone. The forest is simply more pleasant to be in, and constantly moving between bases isn’t great gameplay. Traversal in this game isn’t exactly enjoyable even with vehicles. Between limited...
  9. bachgaman

    PC Bloodmoon becoming way to easy

    Sliders are a blunt tool, not a gameplay risk/reward system, and the current difficulty sliders are far from well-designed anyway. I’m not proposing absurd or “circus” mechanics that’s a strawman. The point is not to “break” the player, but to give players a legitimate, in-world option to...
  10. bachgaman

    PC Bloodmoon becoming way to easy

    This feels like a core game design issue. Blood Moons are simply not a challenge for experienced players, especially with cheesy base designs. At the same time the game feels intentionally kept easy because the devs are afraid of ruining the experience for casual players. Difficulty settings...
  11. bachgaman

    PC Why did the armor icons get worse than in alpha 21?

    Agreed, the current icons are hard to distinguish. It would be better if they featured an icon corresponding to the class, something like a read indicator for journals
  12. bachgaman

    A Simple Way to Switch Armor Sets and Mods

    With the introduction of new armor sets and modifications, the game offers a wide range of specialized gear. However, this also creates a problem: every time a player goes off to chop wood, mine resources, complete quests, or hunt, they find themselves wanting to switch armor and mods for...
  13. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    The difference between 20 meters and 3 meters is not that big, but if I've decided to build my base near a trader, why should I build 20 meters away instead of 3 meters from the fence? Especially if I don’t know that for some reason the developers have imposed these strange restrictions for...
  14. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    I build close to the trader to shorten the route, which is done 10 times per in-game day. This doesn't affect the defense of the base in any way
  15. bachgaman

    PC V1.1(b14) Trader Protection Zone Issues: Terrain Destruction and Block Placement Problems

    This is my first big dive into the game since version 1.0, so I decided to test the trader rebalance. It’s a pity that there are still no checkboxes or sliders in the world settings that would allow influencing the trader’s spawn, quests, trading, or rewards (except for the new daily quest...
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