Recent content by Auner

  1. A

    PC Zombie Block Damage Suggestion +More

    Instead of starting a new thread, I’ll just add this here. I’ve seen a lot of people complain about Intellect (because it’s broken), and wanted to design a solution. Why is it broken? Item Quality is very important, with the addition of mods, so having ALL item quality linked to one stat is...
  2. A

    PC Meelee combat simple fixes

    “You have a 100% chance to knock down enemies with heavy weapons, 60% for power attacks to knock down nearby foes.” I think it speaks for itself on the AoE. I’d be happy if they just added a lunge mechanic. Double tap a direction and the player lunges in that direction (with damage bonuses on...
  3. A

    PC About the food system

    Agreed! IF spoilage was added, food should spoil “into” something and not just disappear. Whether it’s Rotten Flesh, Moldy Bread, or something new like Rotten Mush (Compost). I think Ark’s system would be easy to code into 7DtD (when the timer runs out, you lose one item from the stack - easy)...
  4. A

    PC Stairs, barbed wire, and zombie pathing.

    @ktr In case you haven’t heard of him, JaWoodle on YouTube does a ton of testing and cool builds. A great watch, and pretty informative most times.
  5. A

    PC About the food system

    Agreed with not liking micro-managing of gear. When adding something it should fix a specific problem, and not add more to deal with. I wouldn’t mind a simple nutrition system, something like Protein/Carbs/Fats/Vitamins. Most foods would provide a little of each (so it’s not a big chore trying...
  6. A

    PC Attention! Block Damage.

    I think most know this now, but it just feels cheaty and boring. “Most” people don’t complain about block damage because it’s impossible to deal with, but because it’s restrictive in design. I’ve gone to building bases on top of Iron Sheets (one down, one up) which creates a floating base. I’d...
  7. A

    PC Attention! Block Damage.

    I made a post about changing the bonus to time-based instead of group-based, and making behaviours more random. I think this would be a good middle ground for everyone.
  8. A

    PC Stairs, barbed wire, and zombie pathing.

    Zombie block damage is so high that anything “winding” is liable to be ignored (unless you’re very experienced or lucky). Making the run a two-wide straight hallway, 2 block thick walls, no more than 10 long, with barb wire on both walls facing inwards, and a ramp leading to the second floor...
  9. A

    PC Zombie Block Damage Suggestion +More

    • Change zombie bonus block damage from group-based to time-based. The longer you let the zombie beat on a block, the more damage they do per hit (10, then 20, then 30, etc). [Effect] - Emphasis is more on preventing them from sitting in one place for long periods, than on preventing them from...
Back
Top