Recent content by Atrophied

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    Bring back the Hoe

    A suggestion for the FP team on behalf of aesthetic builders. We need a tool for terrain modification other than outright damage or demolition of a block. I suggest bringing back the Hoe asset as a tool for such modification of dirt sand and rock voxels that will basically raise or lower a...
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    PC Alpha 20 Seed Thread!

    Does biome distribution stay the same with a seed while mountains, pois and stuff change with varied settings ? I'm looking for a good biome layout that suits my tastes, preferably smaller wasteland and snow and desert not touching.... at almost 12 min to generate the 10240 maps, its a little...
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    Need a hand with making things lootable

    I'm trying to make the POI solar bank lootable like the destroyed generator bank and battery bank but so far have been unsuccessful. From what I can find, theres 2 properties that make an item lootable plus the associated loot lists <property name="Class" value="Loot"/> <property...
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    Creating new items

    I have been working on a mod to add schematic books for parts, I have it debugged for errors and working except the schematic books use the internal name for the item, IE "gunPistolPartsSchematic" for example instead of "Pistol Parts Schematic", any way I can fix this ? The names of the recipes...
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    Can somebody step me through perk books ?

    I'm looking into creating a few perk books to unlock parts crafting for players. I've been poking through the code but can't figure out the perk book structure, how they're made, defined and unlock recipes, all i see is a mess of code. I know I'll have to create a few recipes, that part is...
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    Workbench overhaul

    I'm poking at a workbench overhaul to add tools to the workbench for various crafting requirements, specifically for gun and tool parts. I plan to use a couple old items, the tool and dye set, formerly a forge tool and the old repair kit but the icons don't seem to exist anymore, does anyone...
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    PC Vehicle suggestion

    Not for anything new, just saying, the cow catcher on the 4x4 has to go. It sits too low, clips the ground and damages blocks when I drive over them. I'm trying to build an elevated parking garage and it damages the ramps every time I drive over the wedges which is the most shallow option I...
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    What the frack is wrong with my mod ?

    <!-- Blocks.xml, traps, sets damage received from operation to 0 --> <!-- <property name="DamageReceived" value=""/> --> <!-- <property name="Damage_received" value=""/> --> <!-- Code --> <configs> <set...
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    Lost my mods

    I lost my mods in a windows reinstall and I have to rebuild em from scratch. Its been a while since I played and modded and I can't remember where I found a few entries to modify. Right now, what I'm looking for is the entry for arrow break chance, I'm pretty sure I had it modded in A17 but I...
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    Modifying arrows

    Anyone have any idea where the stuff for arrow breakage etc is ? I wanna fiddle around with the breakage percent and some other stuff and don't know where to find it.
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    PC Alpha 17.3 Seeds

    I replaced the snow biome entirely with pine forest using the Xpath system. Never been fond of seasonal biomes tbh, I think FP should make an actual map wide season thing where it snows, gets cold, changes the availability of food and resources etc. Force the players into that kind of survival...
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    Stackable mods ?

    I am wondering where on earth I would find the bits of code that determines the stack size of constructed item mods. I have tried the Stacknumber entry in item_modifiers.xml but it doesn't affect the stack size, or anything that I can figure out. I have made schematics stackable easily...
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    PC Solar, gennies and battery banks

    Situation, I have a battery bank, a generator bank and a solar bank, I cant string the solar up to the generator bank to add to the line of power sources, seems to be one or the other connected to the battery bank. Second situation, the above wouldn't be so bad if my system used the batteries...
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    A17 Simple UI Modlets

    Any way to get it to show actual %. With it reporting 130% while its actually at 65% (130/200) is confusing :p
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    Base builders and XP

    As it stands now, the concept of an elaborate horde base with complex traps and defenses seems to have been discouraged. Now that the skills and all are XP and level locked it seems to encourage a very specific type of play, on the move, ammo spending. Trap kills need to provide some XP to...
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