I used to just break empties to stack as broken glass and save it for later in case I needed to make jars.
If broken glass becomes an inventory issue, then they should make it valuable... make it used for new traps or as turret ammo.
Nobody complains about valuable stuff taking up inventory.
My numbers make sense and yours don't. You say if I don't buy two other people might buy. Imagine if the world worked like that? I'm gonna buy this game because you didn't! Ridiculous.
I say if I don't buy, 4 other people definitely won't... possibly more.
I've already said more people play now...
Sure. Or, jars were already part of the vision since they were a part of the game more than not and their removal means that they don't really care about the vision much.
Yes, that is what I said. If you can throw out an arbitrary number of 2, I can throw out an equally valid arbitrary number of 4.
I don't see that. I see from the graph that every update there are new players added onto previous players. Does that equate to a popularity increase? One might see...
It is not "the thing." If I stop buying their stuff, sure two other people might still, but more importantly four people might not.
Besides, the intention of my post is not to send TFP into negatives. It would be ridiculous to think I alone could do such a thing. All I am saying is that the...
For me it is just lessons learned.
Let's pretend that I have only purchased one copy of 7D2D and let's pretend that I didn't purchase any other as gifts for friends and family and let's pretend that I never recommended the game to countless players in the past.
Now, while my "single veteran...
By nowadays, you must mean since the early 90s?
Blurring sharp pixel edges is the purpose. Why does it need another?
Neither a bigger monitor nor higher resolution will solve the problem that antialiasing solves.
Antialiasing algorithms solve issues.
For something so crucial, I feel bad giving zero craps. Of course I would appreciate these things getting attention, but I just see this as miniscule in comparison to the big picture.
I thought they remedied that by making it so that zombies won't attack you anymore on a bloodmoon unless you engage. Was that removed at some point? I have no idea.
Me as well, but also into the suiciders in Dead Island (the original that you can get for $3 on sale, not the overpriced sequel that got sucked into a year long Epic store exclusivity contract)
If there was another zombie similar to the mutated zombie, except that it explodes acid everywhere upon impact or getting too close, I would be truly scared in tight POIs as opposed to these jump-scare tactics. Just the possibility of turning a corner and seeing one of these in my face would...