By nowadays, you must mean since the early 90s?
Blurring sharp pixel edges is the purpose. Why does it need another?
Neither a bigger monitor nor higher resolution will solve the problem that antialiasing solves.
Antialiasing algorithms solve issues.
For something so crucial, I feel bad giving zero craps. Of course I would appreciate these things getting attention, but I just see this as miniscule in comparison to the big picture.
I thought they remedied that by making it so that zombies won't attack you anymore on a bloodmoon unless you engage. Was that removed at some point? I have no idea.
Me as well, but also into the suiciders in Dead Island (the original that you can get for $3 on sale, not the overpriced sequel that got sucked into a year long Epic store exclusivity contract)
If there was another zombie similar to the mutated zombie, except that it explodes acid everywhere upon impact or getting too close, I would be truly scared in tight POIs as opposed to these jump-scare tactics. Just the possibility of turning a corner and seeing one of these in my face would...
I can tolerate gimmicks in games if it makes sense within the context.
If they returned the feature of zombies being stronger in the dark and weaker in the light as seen in the very early alphas, there would at least be a logical explanation for zombies finding their way into closets and such.
I don't like that crafting has taken a back seat, but really simply because repair exists, it will always end up taking the back seat in the long run anyway. There really is no point in putting so much thought into trying to make the crafting of weapons and tools better. You can put so much...
I'm not saying you are wrong, but I think you need a little more than a story about how you killed one deer quickly with a bike to prove that there is a serious problem.
A21.1 b16 Changelog
Changed
Increased the amount of cloth needed for various recipes
Adjusted the weights on various items that scrap to cloth to adjust for the increased crafting costs
If you don’t like to hear it, don’t read it.
This is a forum hosted by TFP for the purpose of discussion. If they didn’t want feedback, it wouldn’t be here. We’re in Alpha 21 and a lot of us have been professionally complaining and arguing for a long time. Censorship cannot stop us now.
Btw…...
I like the coins only reward as the best idea so far.
If the loot within a quest's POI was influenced by some variable that a quest is active, that could be used to increase the chance of providing better loot rewards (but within the quest) while also reducing the benefits of double-dipping.
A nomadic no main base playthrough I like to do sometimes.
Dead is Dead at your most comfortable difficulty is a good way to play for a challenge and keeps you on your toes.
Hordes nightly with maximum night time and very short days and then see how many days you can last is entertaining.
No...