Recent content by ArneK

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    PC Alpha 21 Dev Diary

    There might be a post about this suggestion already, but 150+ pages are quite a bunch to be read at once so I give my 2 cents anyway. Water and vanishing glass jars: I think it would be better if those empty glass jars remained in the game as they are in A20, but instead of finding them in the...
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    PC About the map generator

    Only nuisance that I see is that the lighting effect for different biomes can be annoying if it changes inside the town. But that's why I think it's better to check the picture in the map generator screen, to take a screen capture and make the biome changes according to that picture so that...
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    PC About the map generator

    Ok I tested it this way: I didn't start any game as in the video he suggested. I just went straight to editing biomes.png. Made big purple circle in the middle where 4 generated biomes were all present. There was nice burnt forest circle with right trees inside.  So no problem there. I also...
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    PC About the map generator

    What I noticed in that video was that those cacti appeared on the pine forest biome after the editing and gives me a small concern about editing the biomes.png file. I don't want to mess things too much like making cacti appear on snow or something. edit: misspelled some words as english is not...
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    PC About the map generator

    Well I did know there was that file biomes.png and that it is even generated quite early (biome stamps or something) in the generating process. I usually check that file before letting the game to finish the map to see if it's any good with the biome stamps. What I didn't know that one could...
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    PC About the map generator

    First of all I absolutely love the current map generator with all the sliders for different biomes. It is fantastic tool and I once made full snow map that had beautiful winter lakes and snowy mountains (though it still had some pine forest areas generated here an there even with 0 % setting and...
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    PC Suggestion for farming

    I guess it is "fine" as it is then. You plant seeds you find and get enough food without ever perking into it (which was the problem in the first place as the initial harvest production is TOO HIGH as I said multiple times). If you can sustain your foods in day 200 or even 2000 without perking...
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    PC Suggestion for farming

    Yeah realism is somewhat subjective thing in this and I get your point. But what bothers me a bit is that even with a stone axe you can get resources like wood, stone, iron, lead, etc. It is slow, but doable and the net gain is always positive. You can even break gun safes with just banging...
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    PC Suggestion for farming

    Y Yeah, but in a20 it is that even the one with the perks is encouraged to just plant seeds they find to get ridiculous amount items (10 seeds turn to 60 plants and it's ridiculously huge amount for only fortitude rank 5 and 3 talent points for the perk). I'd really like to see smaller numbers...
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    PC Suggestion for farming

    With my example: Planted/Unperked/Rank 1/Rank 3/# per seed 1    /    1    /    2    /    4    /    2 Let's say we alter the return rate for seeds to 75 %: LotL tier / Planted / Harvested / # of seeds / # of new seeds / Items gained / Ratio Unperked /   10   /    10    /    7,5    /    2,5  ...
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    PC Suggestion for farming

    My second post was more towards realism (to make farming AND cooking more realistic) as currently for example a single blueberry pie requires only 5 blueberries. If you multiple that by 10, as in my example, it is now 50 blueberries for one pie, which is more close to what is in real life. And 6...
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    PC Suggestion for farming

    Or even better: Make it individual for each plant type keeping the same new ratio. Let's say we take the quadruple option from my previous post as it is more similar to what we have now (3 items gained per seed vs 3,5 it is currently). Comparing numbers (items picked up) when planted those...
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    PC Suggestion for farming

    I think that it is ridiculous that it takes 5 items to craft one seed. That’s way too many. Nobody is that bad at doing it. What you developers could do is this: - Make crafting seeds to cost only 2 items per seed. - Make wild AND planted to drop only 1 item per harvest (unperked), but...
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