Recent content by Arax

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    Asymptotic formula for damage reduction, to assure better scaling and prevent breaking the game

    There are values where it is fine to stack your math additivly, sure it will make a 1% increase in damage only feel like 0.5% actual increase when you are already at +100% damage, but thats not the end of the world. But with stuff that is in some form devided in any formula, oh boy do...
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