Recent content by AiRJacobs

  1. AiRJacobs

    PC Realism and games

    SHORT ANSWER: To some, realism=fun because the game is a way to live out a fantasy and the closer that fantasy is to reality, the more believable it is. BUT. Too much realism takes away fun by putting a wall of complicated mechanics between the player and the fantasy (kind of like bad controls)...
  2. AiRJacobs

    PC 7 Days To Die, How does it run for you ?

    My performance is around 60 FPS average with everything maxed out (except the view distance which is at 8). Running at a resolution of 2560x1440 on a 144hz display with GSYNC HOWEVER, THIS IS MY SYSTEM: CPU: Ryzen 7 1800X GPU: GTX 1080 RAM: G.SKILL FLARE X 16X2 GB (32GB) @2666MHZ Game is...
  3. AiRJacobs

    PC A17 most likely [not September] according to Roland

    I'm too impatient. I'll say this thought, everyone here is optimistic AF about this alpha ever releasing. I have come to a point that I honestly, 100% expect Alpha 17 to release in December or early 2019. Not joking at all. This is just getting sad. I would rather them just release an unstable...
  4. AiRJacobs

    PC "Combat is feeling better than ever"?

    My assessment on the combat difficulty has nothing to do with expectations. It is simply a bad system. I can draw analogies to other games like, Dead Space. The first Dead Space game had a system of a few, but extremely deadly enemies you had to fight at any given time. However, the game started...
  5. AiRJacobs

    New Melee Combat Concept (standard, power, block)

    I like the idea of the power attack, but there is one more element to the combat system that is lacking; defense. New Melee System Concept: Left-Click: Standard Attack Left-Click (Hold): Charge for power attack (extra stamina used) Right-Click (Hold): Use weapon to block enemy attacks (extra...
  6. AiRJacobs

    PC "Combat is feeling better than ever"?

    Some of you understood my point, but it seems like a lot of you did not. We, the experienced players, can hold our own on the hardest difficulties without issue. I have no doubt I will do just fine with A17, and will probably enjoy it. However, imagine being a new player, dropped into the game...
  7. AiRJacobs

    PC What are 2 things you like and 2 things that you dislike about A17?

    Yup. I know why it took a year, and why we didn't see much new stuff added, but that doesn't mean most of use aren't extremely disappointed about it.
  8. AiRJacobs

    PC What are 2 things you like and 2 things that you dislike about A17?

    +Lighting (especially on zombies). I particularly like the higher contrast/higher brightness/less vibrant look of the daytime outside at noon. It looks more realistic to me. +You can reclaim arrows -Combat is appalling. I can't believe MM said in his A17 video that it was better than it's ever...
  9. AiRJacobs

    PC Any plan to bring back Hornets?

    I would love to see more practical variation of zombies types and activity. Right now, they are pretty much all the same, but with variations on health, sound, and 3D models. There are some fun variations (spider-zombie, flame zombie, cop, radiation, football player), but they aren't very...
  10. AiRJacobs

    PC An in depth discussion on zombie loot in alpha 17

    I'm fine with the loot being rare, as long as the rare loot is actually really good; not just some paper. I also wish there was a progress bar of some sorts for how many zombies you have to kill before your next kill drops loot. That way you have some idea of the game's flow, and a reason to...
  11. AiRJacobs

    PC Any plan to bring back Hornets?

    I love this idea. Again, perhaps the hornets could JUST be in the radiation zone, along with a bunch of other extremely hostile enemies.
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