Recent content by ahulme

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    PC Developer Discussions: Alpha 17

    God this game eats away at my life. It's so addictive. I've recently played Red Dead Redemption and God of War, both AAA games and of high quality but nothing comes close to 7DTD which I have hundreds of hours in, and keep coming back. I have so much respect for the Devs to persist for so long...
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    PC Developer Discussions: Alpha 17

    Had a great weekend playing!! There is no game like it despite the odd issues here and there. Anyway, I found that after playing around for ages to get the best FPS possible i7 gaming processer, GTX 1070, plenty of RAM, the resolution didn't do anything for me. Nor did reflections and reflection...
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    PC Developer Discussions: Alpha 17

    No dying light is a zombie killing game. Call of duty Zombies is a zombie killing game. Dead island is a zombie killing game. Left 4 dead is a zombie killing game. Dead rising is a zombie killing game. OP was pointing out that 7DTD is so much more than that. The beauty of it isn't just killing...
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    PC Developer Discussions: Alpha 17

    Fun Pimps listen to this... Spot on. A17 feels less "open" and "creative", and more like a Zed slaying experience. The beauty of the game over the years has been a sense of doom whilst building, knowing that there's a threat yonder, but the mining, digging, building is where this shines. Think...
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    PC Developer Discussions: Alpha 17

    So cool can't wait!!!
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    PC Developer Discussions: Alpha 17

    Ahhhhh I just realised the insanely slow fists and stone axe time-between-swings delay is less pronounced on multiplayer servers. Very odd. In single player the delay between stone axe swings is slightly longer relative to muntiplayer.
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    PC Developer Discussions: Alpha 17

    Some great points here. The part about the slow speed of the fists and stone axe. Jesus, it's infuriating how delayed the swings are. That's will no doubt get fixed. You know, there is a part of me that wishes many of the changes didn't happen. I like the graphics, new AI system, and perk system...
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    PC Developer Discussions: Alpha 17

    I Fully agree with everything here. Fun Pimps, fantastic work and great job with everything, but number one priority moving forwards, especially now that it's been close to 6 years in the development cycle, is to work on optimising processing and gameplay moving forwards. A stable 70 plus FPS...
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    PC Developer Discussions: Alpha 17

    When you finally increase your specs, you'll experience 7DTD at 75 FPS and go crazy when it hits anything below 50 on horde night/general horde. You'll then understand how I feel when I read that you've been at 20 FPS... Wow
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    PC Developer Discussions: Alpha 17

    Thanks Faatal. I understand. Please note that FPS drops occur significantly anywhere on the map when the Zed count increases to ~20 or more in a concentrated area (e.g. horde nights being a prime example). This feeling is shared/experienced by many players, not just me. Obviously FPS drops are...
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    PC Developer Discussions: Alpha 17

    Correct. I just put up with limitations and enjoyed the game. Never complained ever. But, I'm reaching a point now where it's getting long in the day.
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    PC Developer Discussions: Alpha 17

    It's takes a lot for me to stop playing this game, however, the fists, stone axe, and other tools swing incredibly slow. Or, more precisely, the time between each swing is severely delayed. It's absolutely infuriating. I used to love chipping away at stone and wood, no longer. Until it's fixed I...
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