I tested it multiple times and for me it looks like it's working how I wanted it to be. (tested on demo and soldier)
Still I don't know how the damage calculation works in the game.
I dont know how the calculation of the damage works, but i got what i wanted.
I doubled the damage and the damage recieved is less than the normal one. Maybe someone could bring up a calculation how the damage is caculated because 77x2= 154 (on the deagle) then the damage reduction for armor...
I found a solution for the problem wich makes HP ammo less efficient against armor. TFP commented a function for HP out but it still works. Seems like they didn't figured out how they can reverse the AP effect. The items.xml file needs to be adjusted + ui_display.xml file needs a change to...
Im aware that the game has different Tiers and im okay with that because I dont really use the Magnum I prefer the "Deagle". But it would be more realistic for the latest T3 weapons to be more effective against the larger zombies because I dont think if you get a .44 magnum HP or a 7.62mm HP in...
Im aware of the fact that the gun makes an impact on the damage/muzzle velocity. But from the looks of the guns both barrels are almost the same length because the longer the barrel the better the acceleration of the bullet. The next part is, should the magnum in the game the oldest versions or...
I looked up the gamefiles and I was wondering if im the only one who wants the ammo-system rebalanced. And some guns aswell. For me its kinda unrealistic that a .44 Magnum does less damage than a Desert Vulture because its the same ammo. Same goes with snipers and rifles. A sniper rifle should...