Recent content by Aesirkin

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    Shady Grove PvE co-op progression public server w/scheduled blood moons

    "Chapter 4" of our Shady Grove public server is recently launched and looking for new players. Everyone is welcome, of any skill level. If you're not familiar with public servers join our discord; we'll walk you through how it all works. Fast and Easy to Join Our server runs on a dedicated...
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    Constant stutter or pausing during Blood Moon

    I've been running a dedicated server for a couple months now.  We had a variety of performance issues with our VM host, so I built my own dedicated server and am hosting it on a business ethernet connection in my office.  I'm connected as a player from a machine in the same room, connected via...
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    Shady Grove - PvE Progression Server

    Description Shady Grove is a PvE challenge server with a focus on long-term progression. We have many mods with no download required. Mods include action skills, EN zombies, challenge farming, immersive vendors, alchemy, H7SB seats and backpacks, Ranger Mod, nutrition buffs, and many more...
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    Shut down via batch file

    Is there a correct way to shut down a public server via command prompt on Windows?  I can do a net stop or taskkill, but I'm concerned about the effect of doing that if users are still connected.
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    Hardware spec guidance

    I'm currently running a dedicated server on a popular host.  The host says we should be good for 16 players, but we're starting to see increased lag and performance issues even with 5 or 6 connected.  I suspect our VM is on an overly crowded server and am tossing around the idea of building a...
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    How can you troubleshoot server lag not caused by memory, cpu, or latency?

    I'm running my first dedicated server.  We chose Ping Perfect as our host, and are now on day 105 (2 hour days).  We restart every 6 hours.  We provisioned 8 GB of RAM and above average CPU priority with 16 player slots.  We usually have 2-4 players on at a time, but sometimes that jumps as high...
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    Is there a way to cleanly implement player choice through an xml modlet?

    The Goal I'm working on a new mod idea, and would really like to present multiple options and allow the player to choose from among them.  I'm not placing any constraints on the exact method of providing said choice, as I think I could work around several different approaches, and would love to...
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    Challenge Farming

    Download Link Dropbox Video Youtube Version IMPORTANT!  If you're using v1.0 please redownload.  v1.0 has a severe bug that causes unexpectedly long growth times. Current version is 1.1 Purpose So, what problem are we trying to solve? Farming gets boring. It's too easy to get large...
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    How can you create an item when a player upgrades something?

    I'm writing a farming mod in which players can take action to upgrade plant blocks.  For those unfamiliar with farming, I imagine this should be very similar to using a hammer to upgrade a frame shape, and the same solution should apply. I have a watering can item that players can use to water...
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    Can a block have multiple upgrade paths?

    I'm curious if a single block could have multiple upgrade paths depending on upgrade materials used. For instance, can I make a frame shape that you can upgrade with a mallet (and 8 wood) to a wood block or can upgrade with a hammer (and 6 cobblestone) to a cobblestone block? I'm specifically...
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    Does location, weather, and time of day affect the light level falling on plants?

    I noticed these two tags in the blocks.xml file as part of cropsGrowingMaster: <property name="PlantGrowing.LightLevelGrow" value="8"/> default, light required for growing up <property name="PlantGrowing.LightLevelStay" value="0"/> default, light required for not dieing off...
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    Is it possible to have external variables affect crops during their growth cycle?

    I'm in the beginning stages of making a farming mod.  I'd like to remove busywork and introduce player action only when it involves player decisions and resource tradeoffs, in order to keep farming interesting.  A requirement of this mod is that it is XML and runs only on the server (no client...
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    Changing the day length via "sg DayNightLength 180" doesn't appear to work

    I recently started a new game with a friend.  We wanted 3 hour days, but the highest we could set during game creation was 2 hours, so we went with that. Upon doing some research today I came across the console commands that allow you to change game settings.  It seems that typing "sg...
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    Is it possible to hook into the chat box for a UI mod?

    I've had a group I'm a part of request the creation of a mod that allows for multiple chat channels beyond the existing world, party, and friends.  I think this could be accomplished by utilizing the world chat, and prepending it with a channel name: [RP] I am an RP message. [Trade] Anyone...
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    How do I know if my mod requires the clients to have a copy, and if it requires a new game?

    I've seen many mods posted that say they can be added to an existing game and others that say they require a new game.  And some say they just need installed on the server for a multiplayer game and others that require clients to install them.  How do I know what my mod requires?  Or how do I...
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