Recent content by Aerial

  1. Aerial

    Can't move/remove perks?

    Hi all, I am stumped.  I'm trying to recategorize some of the perks, i.e. move DeadEye under Fortitude for example.  I've tried two different approaches, neither of which has worked and I can't figure out why.  In both cases I get a yellow warning that says the changes weren't applied but no...
  2. Aerial

    Rubberbanding Zombies in A21

    A21 has actually made this a little worse for me.  I was hoping the advertised performance improvements in A21 would address the issue, but it hasn't, at least for me. My husband and I play together on a game hosted on his PC.  The zombies often bounce around, especially after being knocked...
  3. Aerial

    PC Alpha 21 Dev Diary

    I absolutely love the new update.  It feels like a survival game again.  I'm still in very early game so I haven't seen any significant imbalance in tool/weapon progression.  I did find a tier 6 helmet on day 2, which honestly felt great given how much of a struggle everything else was (in a...
  4. Aerial

    PC Alpha 21 Dev Diary

    Hey survivors! Here's a list of, not exactly bugs, but things I hope have been improved in A21.  They're all minor so I haven't seen anything about them in official releases or streams, but I'm hoping someone here may have information. 1.  Repetitive quest lists.  It feels like I get the same...
  5. Aerial

    spawn_trader tag no longer works after A20.6?

    Hi everyone, I've been trying to update my existing, worked-on-earlier-versions-of-A20 modlet that removes traders from the game.  (I want it to work with Magoli's compopack.)  All the modlet does is change any "spawn_trader" tags in rwgmixer.xml to "false" and adds "spawn_trader" tags to any...
  6. Aerial

    No Traders Modlet

    Return to the classic 7 Days experience and say goodbye to Joel, Jen and the gang! This modlet removes traders from random world generation and removes the last stage of the starter quest.  Requires a fresh world gen as this modlet is not compatible with saved worlds that have traders generated...
  7. Aerial

    Accepting Quest at POI Next Door Reset My Base And Destroyed Bedroll

    I accepted a quest at the POI next door to the one I had set up as my base. Accepting the quest reset my base POI as well as the one the quest was in and destroyed my bedroll and chests. 
  8. Aerial

    Small Land Mines (hockey puck) Not Visible Unless Aiming Weapon

    I don't know if this is POI-specific or general.  I observed it on PREGEN8K map in the small town near 3000N/3000E in house_modular_07.  There are a number of mines of various types in the attic.  The cook pot mines were visible at all times.  The small land mines that look like hockey pucks...
  9. Aerial

    Master Chef Redux

    I got tired of collecting canned goods only to never really use them for much of anything, so this mod rearranges the Master Chef recipes to make cooking more interesting.  Early game cooking uses canned goods heavily, giving value to all those scavenged cans.  Late game cooking focuses on...
  10. Aerial

    No Traders (A18)

    Return to the classic 7 Days experience and say goodbye to Joel, Jen and the gang! This modlet removes traders from random world generation and deletes challenge quests since there are no traders to turn them in to. Gold and silver nuggets (useless without a trader) have been replaced by...
  11. Aerial

    PC Traders are OP

    I wanted to see what the game would be like without traders so yesterday I wrote a modlet to remove the traders at world generation and to get rid of the challenge quests since there is no trader to turn them into. So far, I love it. It feels like the game used to, where I am alone in the...
  12. Aerial

    PC Can I kill Rekt?

    If you set the trader to "Like", he'll use all of the Jen/Joel verbiage and be as nice as can be. Do you object to his appearance as well? Outright removing him is a bigger deal in terms of the xml edits. Just making him nice is really easy.
  13. Aerial

    PC Can I kill Rekt?

    It's a one word fix: In npc.xml make the following substitution: <npc_info id="traderrekt" name="Traitor Rekt" name_key="npc_traderRekt" faction="whiteriver" portrait="npc_rekt" greeting_type="nearby" stance="Dislike" voice_set="trader" trader_id="1" dialog_id="trader" /&gt...
  14. Aerial

    PC Alpha 18 feedback and balancing thread

    Small thing, but the medical item rewards for Tier 1 quests are way too high. We were getting 9 - 11 *med kits* as the reward for a Tier 1 buried supply quest. Also got a similar number of medical bandages for doing a different Tier 1 buried supply quest. These should reward 1 - 2 medical...
  15. Aerial

    PC Alpha 18 Dev Diary!!

    At the time the OP was describing, the central city had zero respawn time. The zeds couldn't be cleared - ever - and it was purely an exercise in getting in, getting as much as you could before you attracted too much attention, and getting out again without getting overwhelmed. Gunfire was...
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