Recent content by adverserath

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    Help needed on how to debug a target?

    Is there any way to debug the current target or another entity from the dm? I was hoping for a cVar to say the name of the current target or an entity ID but there is nothing. If you kill something, you see a log message of Entity X killed Entity Y, but there is no reference to that anywhere.
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    No advanced Weapon Crafting

    I'm tempted to play with the idea of a mod that disabled weapons production for guns, or advanced tools. Why? Doing this will enforce a purpose to looting through out the game and add more purpose to the trader. In the time it takes to save 10k for 1 item you can generally get the skill points...
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    MrDaves-TeamBandaging

    I always thought the bandaging system in the game was a bit broken, because you never saw the effects of bandaging someone else, mainly because you cant see the buff which is applied. I have reworked the bandaging system for secondary usages: medicalBandage, medicalFirstAidBandage and...
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    Gun parts and gun stripping

    I think it was darkness falls which reimplements this feature. Is anyone aware of a single mod let which does this? It was one of the best features of the game.
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    Skill Points as Items on Quest Rewards

    My mod is used on quests which are returned to the trader and are limited to quests only (not challenges). Rather than giving the skill point out directly to the player, it is given as an item which when consumed will increase your skill point by 1. There doesn't seem to be a buff to increase...
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    XP on zombie fighting

    One thing I have noticed which i find annoying, is that zombie kill XP only happens on final hit. If you are fighting them and a dart trap puts the last hit in for the kill then you get nothing. Where would I look for adding XP to hitting the zombie rather than waiting for the kill? I'd also...
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    PC B231 notes?

    I like that idea, but maybe just increase the xp 50% per week.
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