Recent content by 7daysguy

  1. 7daysguy

    PC Preventing barge collapse question

    How would that stop the boat from collapsing?
  2. 7daysguy

    PC 17.3 is...

    I used to love looting book shelves, now it's meh a bunch of worthless magazine pages. Oh boy, 1 hour boost to some random skill. Yep, definitely carrying that back to base. (Not)
  3. 7daysguy

    PC Feedback for The Fun Pimps on Alpha 17

    17.3 First impressions - RWG is still a mess. Crazy roads, solid walls of water, radio tower districts, bad terrain transitions around pois - No indication of entering RAD zone except you start dying very quickly and will still die (usually) even if you turn around instantly. - Zombies still...
  4. 7daysguy

    PC Zombies are too quiet

    Been having a lot of fun with A17 so far, not gonna do a full review yet since I haven't experienced enough of it all yet, but. If I had to pick one thing that I don't like the most, it's the zombies are nearly silent. I'm constantly having zombies sneak up behind me. I actually thought they...
  5. 7daysguy

    PC A17 thoughts from a PVP perspective

    Yes, the voxels really make it. Shame TFP has been considering ditching voxel terrain for their next big title. I would be doubling down hard on voxels if I was in their position.
  6. 7daysguy

    PC A17 thoughts from a PVP perspective

    Empyrion, Space Engineers, Conan, Ark, Astroneer, Stationeers, The Forest, Don't Starve Together... Not enough for you? It doesn't matter how many other games exist, it's arrogant to suggest people should simply play another game. The only survival game balanced for PvP that doesn't have a good...
  7. 7daysguy

    PC Developer Discussions: Alpha 17

    I'm down for a food / water / 7th day /all of the above meters. It's all part of survival and no more immersion breaking than the mechanics themselves.
  8. 7daysguy

    PC Developer Discussions: Alpha 17

    Why can't it appear briefly when you have 25% or 50% experience? And then maybe turn on again just before you level up. /s
  9. 7daysguy

    PC Developer Discussions: Alpha 17

    Roland, can you see that this info gets seen by the right people?
  10. 7daysguy

    PC Developer Discussions: Alpha 17

    We accidentally went to the modded category for a day, half the players could not find the server until the next day. Most new players are not even aware of the second page, they just see a list and click on something. Yes being modded is really a punishment right now.
  11. 7daysguy

    PC Developer Discussions: Alpha 17

    Technically anything you do is changing the base game, but some of these changes get special exemption such as the case of drop all / none / belt on death or logout. Or kill all / firends / strangers / none. Claim block zone size 1-999? Claim multiplier 0-999? Feral zombies... These settings...
  12. 7daysguy

    PC Developer Discussions: Alpha 17

    Anything modded throws up a big red flag for potential players. Most new players understandably want to experience the game in its vanilla form before jumping into something modded. The devs also understandably want players to experience the vanilla game before passing judgement on it and...
  13. 7daysguy

    PC Developer Discussions: Alpha 17

    So the foundation block needs to have a solid pillar to bedrock in order for it to be stable? Do adjacent foundation blocks just have super high stability glue so they stick horizontally to the other foundation blocks?
  14. 7daysguy

    PC Developer Discussions: Alpha 17

    Make bedrock 2 kms deep and I'm SOLD!
  15. 7daysguy

    PC Developer Discussions: Alpha 17

    When you clear an area of zombies then run slightly out of range then come back and there's new zombies, it's jarring and gives you the feeling like "Hey, that's not right". It's not long before you realize you can force zombies to despawn instead of fighting them, or shuffle their types and...
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